Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU

Jesper Mosegaard, Thomas Sangild Sørensen. Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU. In Eric Kjems, Roland Blach, editors, Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Environments, IPT/EGVE 2005, Aalborg, Denmark, 2005. pages 105-111, Eurographics Association, 2005. [doi]

Abstract

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