First things first: design principles for worthwhile educational videogames

Daniel T. Hickey, Sasha A. Barab, Adam Ingram-Goble, Steven J. Zuiker. First things first: design principles for worthwhile educational videogames. In Paul A. Kirschner, Jeroen J. G. van Merriƫnboer, Ton de Jong, editors, Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS '08, Utrecht, The Netherlands, June 23-28, 2008, Volume 1. pages 350-357, International Society of the Learning Sciences, 2008. [doi]

@inproceedings{HickeyBIZ08,
  title = {First things first: design principles for worthwhile educational videogames},
  author = {Daniel T. Hickey and Sasha A. Barab and Adam Ingram-Goble and Steven J. Zuiker},
  year = {2008},
  url = {http://dl.acm.org/citation.cfm?id=1599854},
  researchr = {https://researchr.org/publication/HickeyBIZ08},
  cites = {0},
  citedby = {0},
  pages = {350-357},
  booktitle = {Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS '08, Utrecht, The Netherlands, June 23-28, 2008, Volume 1},
  editor = {Paul A. Kirschner and Jeroen J. G. van Merriƫnboer and Ton de Jong},
  publisher = {International Society of the Learning Sciences},
}