GPU-based Object-Order Ray-Casting for Large Datasets

Wei Hong, Feng Qiu, Arie E. Kaufman. GPU-based Object-Order Ray-Casting for Large Datasets. In Arie E. Kaufman, Klaus Mueller, Eduard Gröller, Dieter W. Fellner, Torsten Möller, Stephen N. Spencer, editors, Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005. pages 177-185, Eurographics Association, 2005. [doi]

@inproceedings{HongQK05,
  title = {GPU-based Object-Order Ray-Casting for Large Datasets},
  author = {Wei Hong and Feng Qiu and Arie E. Kaufman},
  year = {2005},
  url = {http://www.eg.org/EG/DL/WS/VG/VG05/177-185.pdf},
  tags = {rule-based, e-science},
  researchr = {https://researchr.org/publication/HongQK05},
  cites = {0},
  citedby = {0},
  pages = {177-185},
  booktitle = {Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005},
  editor = {Arie E. Kaufman and Klaus Mueller and Eduard Gröller and Dieter W. Fellner and Torsten Möller and Stephen N. Spencer},
  publisher = {Eurographics Association},
  isbn = {3-905673-26-6},
}