Abstract is missing.
- A Multiresolution Volume Rendering Framework for Large-Scale Time-Varying Data VisualizationChaoli Wang, Jinzhu Gao, Liya Li, Han-Wei Shen. 11-19 [doi]
- Visualization of Time-Varying Volumetric Data using Differential Time-Histogram TableHamid Younesy, Torsten Möller, Hamish Carr. 21-29 [doi]
- End-to-End Data Reduction and Hardware Accelerated Rendering Techniques for Visualizing Time-Varying Non-uniform Grid Volume DataHiroshi Akiba, Kwan-Liu Ma, John Clyne. 31-39 [doi]
- An Evaluation of Using Real-time Volumetric Display of 3D Ultrasound Data for Intracardiac Catheter Manipulation TasksAaron S. Wang, Girish Narayan, David Kao, David Liang. 41-45 [doi]
- Scaffolding-based Segmentation of Coronary Vascular StructuresDirk Bartz, Sarang Lakare. 47-54 [doi]
- A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial InfarctionsJohn Ryan, Carol O Sullivan, Christopher Bell, Niall Mulvihill. 55-62 [doi]
- A Simplified Model for Inhomogeneous Subsurface ScatteringRichard Sharp, Raghu Machiraju. 63-71 [doi]
- Accelerated, High-Quality Refraction Computations for Volume GraphicsShengying Li, Klaus Mueller. 73-81 [doi]
- Volumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video DataLukas Ahrenberg, Ivo Ihrke, Marcus A. Magnor. 83-90 [doi]
- Volume Rendering for High Dynamic Range DisplaysAbhijeet Ghosh, Matthew Trentacoste, Wolfgang Heidrich. 91-98 [doi]
- Time-Varying Interval VolumesCaixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger. 99-107 [doi]
- Representation of Objects with Sharp Details in Truncated Distance FieldsPavol Novotný, Milos Srámek. 109-116 [doi]
- Texturing and Hypertexturing of Volumetric ObjectsChris M. Miller, Mark W. Jones. 117-125 [doi]
- Combining Point Clouds and Volume Objects in Volume Scene GraphsMin Chen. 127-135 [doi]
- Introducing Topological Attributes for Objective-Based Visualization of Simulated DatasetsYuriko Takeshima, Shigeo Takahashi, Issei Fujishiro, Gregory M. Nielson. 137-145 [doi]
- An Integrated Pipeline of Decompression, Simplification and Rendering for Irregular Volume DataChuan-Kai Yang, Tzi-cker Chiueh. 147-155 [doi]
- Simplification of Unstructured Tetrahedral Meshes by Point SamplingDirce Uesu, Louis Bavoil, Shachar Fleishman, Jason Shepherd, Cláudio T. Silva. 157-165 [doi]
- Robust Generation of Signed Distance Fields from Triangle MeshesJ. Andreas Bærentzen. 167-175 [doi]
- GPU-based Object-Order Ray-Casting for Large DatasetsWei Hong, Feng Qiu, Arie E. Kaufman. 177-185 [doi]
- A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based RaycastingSimon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl. 187-195 [doi]
- GPU Accelerated Image Aligned SplattingNeophytos Neophytou, Klaus Mueller. 197-205 [doi]
- iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume RenderingDaqing Xue, Caixia Zhang, Roger Crawfis. 207-215 [doi]