Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts

Biyun Huang, Khe Foon Hew. Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts. Computers & Education, 125:254-272, 2018. [doi]

Abstract

Abstract is missing.