Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Maria-Blanca Ibanez, Angela Di Serio, Carlos Delgado Kloos. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. TLT, 7(3):291-301, 2014. [doi]

Authors

Maria-Blanca Ibanez

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Angela Di Serio

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Carlos Delgado Kloos

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