Maria-Blanca Ibanez, Angela Di Serio, Carlos Delgado Kloos. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. TLT, 7(3):291-301, 2014. [doi]
@article{IbanezSK14, title = {Gamification for Engaging Computer Science Students in Learning Activities: A Case Study}, author = {Maria-Blanca Ibanez and Angela Di Serio and Carlos Delgado Kloos}, year = {2014}, doi = {10.1109/TLT.2014.2329293}, url = {http://doi.ieeecomputersociety.org/10.1109/TLT.2014.2329293}, researchr = {https://researchr.org/publication/IbanezSK14}, cites = {0}, citedby = {0}, journal = {TLT}, volume = {7}, number = {3}, pages = {291-301}, }