Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Maria-Blanca Ibanez, Angela Di Serio, Carlos Delgado Kloos. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. TLT, 7(3):291-301, 2014. [doi]

@article{IbanezSK14,
  title = {Gamification for Engaging Computer Science Students in Learning Activities: A Case Study},
  author = {Maria-Blanca Ibanez and Angela Di Serio and Carlos Delgado Kloos},
  year = {2014},
  doi = {10.1109/TLT.2014.2329293},
  url = {http://doi.ieeecomputersociety.org/10.1109/TLT.2014.2329293},
  researchr = {https://researchr.org/publication/IbanezSK14},
  cites = {0},
  citedby = {0},
  journal = {TLT},
  volume = {7},
  number = {3},
  pages = {291-301},
}