Kokolo Ikeda, Takanari Shishido, Simon Viennot. Machine-Learning of Shape Names for the Game of Go. In Aske Plaat, H. Jaap van den Herik, Walter A. Kosters, editors, Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers. Volume 9525 of Lecture Notes in Computer Science, pages 247-259, Springer, 2015. [doi]
@inproceedings{IkedaSV15, title = {Machine-Learning of Shape Names for the Game of Go}, author = {Kokolo Ikeda and Takanari Shishido and Simon Viennot}, year = {2015}, doi = {10.1007/978-3-319-27992-3_22}, url = {http://dx.doi.org/10.1007/978-3-319-27992-3_22}, researchr = {https://researchr.org/publication/IkedaSV15}, cites = {0}, citedby = {0}, pages = {247-259}, booktitle = {Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers}, editor = {Aske Plaat and H. Jaap van den Herik and Walter A. Kosters}, volume = {9525}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-27991-6}, }