Machine-Learning of Shape Names for the Game of Go

Kokolo Ikeda, Takanari Shishido, Simon Viennot. Machine-Learning of Shape Names for the Game of Go. In Aske Plaat, H. Jaap van den Herik, Walter A. Kosters, editors, Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers. Volume 9525 of Lecture Notes in Computer Science, pages 247-259, Springer, 2015. [doi]

@inproceedings{IkedaSV15,
  title = {Machine-Learning of Shape Names for the Game of Go},
  author = {Kokolo Ikeda and Takanari Shishido and Simon Viennot},
  year = {2015},
  doi = {10.1007/978-3-319-27992-3_22},
  url = {http://dx.doi.org/10.1007/978-3-319-27992-3_22},
  researchr = {https://researchr.org/publication/IkedaSV15},
  cites = {0},
  citedby = {0},
  pages = {247-259},
  booktitle = {Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers},
  editor = {Aske Plaat and H. Jaap van den Herik and Walter A. Kosters},
  volume = {9525},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-27991-6},
}