Abstract is missing.
- Adaptive Playouts in Monte-Carlo Tree Search with Policy-Gradient Reinforcement LearningTobias Graf, Marco Platzner. 1-11 [doi]
- Early Playout Termination in MCTSRichard Lorentz. 12-19 [doi]
- Playout Policy Adaptation for GamesTristan Cazenave. 20-28 [doi]
- Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess ProgramChu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen. 29-40 [doi]
- LinUCB Applied to Monte-Carlo Tree SearchYusaku Mandai, Tomoyuki Kaneko. 41-52 [doi]
- Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree SearchYun-Ching Liu, Yoshimasa Tsuruoka. 53-64 [doi]
- On Some Random Walk Games with Diffusion ControlIngo Althöfer, Matthias Beckmann, Friedrich Salzer. 65-75 [doi]
- Go ComplexitiesAbdallah Saffidine, Olivier Teytaud, Shi-Jim Yen. 76-88 [doi]
- On Some Evacuation Games with Random WalksMatthias Beckmann. 89-99 [doi]
- Crystallization of Domineering SnowflakesJos W. H. M. Uiterwijk. 100-112 [doi]
- First Player's Cannot-Lose Strategies for Cylinder-Infinite-Connect-Four with Widths 2 and 6Yoshiaki Yamaguchi, Todd W. Neller. 113-121 [doi]
- Development of a Program for Playing Progressive ChessVito Janko, Matej Guid. 122-134 [doi]
- A Comparative Review of Skill Assessment: Performance, Prediction and ProfilingGuy Haworth, Tamal Biswas, Kenneth W. Regan. 135-146 [doi]
- Boundary Matching for Interactive SproutsCameron Browne. 147-159 [doi]
- Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection GameEdouard Bonnet, Florian Jamain, Abdallah Saffidine. 160-176 [doi]
- Constructing Pin Endgame Databases for the Backgammon Variant PlakotoNikolaos Papahristou, Ioannis Refanidis. 177-184 [doi]
- Reducing the Seesaw Effect with Deep Proof-Number SearchTaichi Ishitobi, Aske Plaat, Hiroyuki Iida, H. Jaap van den Herik. 185-197 [doi]
- Feature Strength and Parallelization of Sibling Conspiracy Number SearchJakub Pawlewicz, Ryan B. Hayward. 198-209 [doi]
- Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree SearchShu Yokoyama, Tomoyuki Kaneko, Tetsuro Tanaka. 210-222 [doi]
- Transfer Learning by Inductive Logic ProgrammingYuichiro Sato, Hiroyuki Iida, H. Jaap van den Herik. 223-234 [doi]
- Developing Computer Hex Using Global and Local Evaluation Based on Board Network CharacteristicsKei Takada, Masaya Honjo, Hiroyuki Iizuka, Masahito Yamamoto. 235-246 [doi]
- Machine-Learning of Shape Names for the Game of GoKokolo Ikeda, Takanari Shishido, Simon Viennot. 247-259 [doi]