Machine-Learning of Shape Names for the Game of Go

Kokolo Ikeda, Takanari Shishido, Simon Viennot. Machine-Learning of Shape Names for the Game of Go. In Aske Plaat, H. Jaap van den Herik, Walter A. Kosters, editors, Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers. Volume 9525 of Lecture Notes in Computer Science, pages 247-259, Springer, 2015. [doi]

Abstract

Abstract is missing.