P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach

Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu. P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. In 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece. pages 382-385, IEEE Computer Society, 2004. [doi]

@inproceedings{JiLLW04,
  title = {P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach},
  author = {Junfeng Ji and Sheng Li and Xuehui Liu and Enhua Wu},
  year = {2004},
  url = {http://csdl.computer.org/comp/proceedings/cgi/2004/2171/00/21710382abs.htm},
  tags = {systematic-approach},
  researchr = {https://researchr.org/publication/JiLLW04},
  cites = {0},
  citedby = {0},
  pages = {382-385},
  booktitle = {2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece},
  publisher = {IEEE Computer Society},
}