Abstract is missing.
- Multi-Path Algorithm for Triangle StripsPetr Vanecek, Ivana Kolingerová. 2-9 [doi]
- Curvature Tensor Based Triangle Mesh Segmentation with Boundary RectificationGuillaume Lavoué, Florent Dupont, Atilla Baskurt. 10-17 [doi]
- Consistent Normal Orientation for Polygonal MeshesPavel Borodin, Gabriel Zachmann, Reinhard Klein. 18-25 [doi]
- Physically-Based Simulation of Objects Represented by Surface MeshesMatthias Müller, Matthias Teschner, Markus H. Gross. 26-33 [doi]
- Adaptive Edge Spinning Algorithm for Poligonization of Implicit SurfacesMartin Cermák, Václav Skala. 36-43 [doi]
- A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision ParametersSumantro Ray, Hong Qin. 44-51 [doi]
- Point Set Surface Editing Techniques Based on Level-SetsXiaohu Guo, Jing Hua, Hong Qin. 52-59 [doi]
- Modelling and Animating Cartoon Hair with NURBS SurfacesPaul Noble, Wen Tang. 60-67 [doi]
- Surface Models of Tube Trees Petr Felkel, Rainer Wegenkittl, Katja Bühler. 70-77 [doi]
- BlobTree TreesCallum Galbraith, Peter MacMurchy, Brian Wyvill. 78-85 [doi]
- Computing Polygonal Surfaces from Unions of BallsRoger C. Tam, Wolfgang Heidrich. 86-92 [doi]
- Computer Aided Design for Origamic Architecture Models with Polygonal RepresentationJun Mitani, Hiromasa Suzuki. 93-99 [doi]
- A Virtual Light Field Approach to Global IlluminationMel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu. 102-109 [doi]
- Exploiting Temporal Coherence in Final Gathering for Dynamic ScenesTakehiro Tawara, Karol Myszkowski, Hans-Peter Seidel. 110-119 [doi]
- Spatio-Temporal Photon Density Estimation Using Bilateral FilteringMarkus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel. 120-127 [doi]
- Interactive Global Illumination for Quasi-Static ScenesRubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, J. Revelles. 128-131 [doi]
- Bounding Volumes for Linearly Interpolated ShapesTobias Klug, Marc Alexa. 134-139 [doi]
- Determining Collisions between Moving Spheres for Distributed Virtual EnvironmentsKier Storey, Fengyun Lu, Graham Morgan. 140-147 [doi]
- A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable ToolsStephen D. Laycock, A. M. Day. 148-155 [doi]
- Motion Blending for Real-Time Animation while Accounting for the EnvironmentStéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi. 156-159 [doi]
- Flow Feature Extraction in Oceanographic VisualizationDa Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis. 162-173 [doi]
- Simplification of Vector Fields over Tetrahedral MeshesNikos Platis, Theoharis Theoharis. 174-181 [doi]
- Point Based Rendering for Massive Data Sets: A Case StudyStephan Mantler, Anton L. Fuhrmann. 182-187 [doi]
- An Efficient Central Path Algorithm for Virtual NavigationParag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra. 188-195 [doi]
- Fast Environmental Lighting for Local-PCA Encoded BTFsGero Müller, Jan Meseth, Reinhard Klein. 198-205 [doi]
- An Adaptive Sampling Method for Layered Depth ImageRavinder Namboori, Hung Chuan Teh, Zhiyong Huang. 206-213 [doi]
- Depicting Shape Features with Directional Strokes and SpotlightingMario Costa Sousa, Faramarz F. Samavati, Meru Brunn. 214-221 [doi]
- Extracting 3D Stylized Accentuation Effects from a Painted ImageTomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo. 222-229 [doi]
- Boundary Correct Real-Time Soft ShadowsBjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen. 232-239 [doi]
- Tiled Shadow MapsJukka Arvo. 240-247 [doi]
- Real-Time Rendering of Human Hair Using Programmable Graphics HardwareMartin Koster, Jörg Haber, Hans-Peter Seidel. 248-256 [doi]
- Efficient Hardware for Antialiasing Coverage Mask GenerationDan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha. 257-264 [doi]
- Lighting Design in Low-Cost Immersive SystemsJuan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez. 266-269 [doi]
- A New Line Clipping Algorithm with Hardware AccelerationVáclav Skala. 270-273 [doi]
- A Hybrid LOD Based Rendering Approach for Dynamic ScenesKarsten Hilbert, Guido Brunnett. 274-277 [doi]
- Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle StripsHidekuni Annaka, Tsukasa Matsuoka. 278-281 [doi]
- Combination of Facial Movements on a 3D Talking HeadThe Duy Bui, Dirk Heylen, Anton Nijholt. 284-291 [doi]
- PCA-Based Walking Engine Using Motion Capture DataPascal Glardon, Ronan Boulic, Daniel Thalmann. 292-298 [doi]
- Generic Path Planning for Real-Time ApplicationsChristoph Niederberger, Dejan Radovic, Markus H. Gross. 299-306 [doi]
- Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse KinematicsAmalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada. 307-310 [doi]
- A Versatile and Robust Model for Geometrically Complex Deformable SolidsMatthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross. 312-319 [doi]
- Animated Sweepers: Keyframed Swept DeformationsAlexis Angelidis, Geoff Wyvill. 320-326 [doi]
- Mixing Deformable and Rigid-Body Mechanics SimulationJulien Lenoir, Sylvère Fonteneau. 327-334 [doi]
- Deformable Object Model Matching by Topological and Geometric SimilarityKwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo. 335-342 [doi]
- Real-Time Rendering of Soap Bubbles Taking into Account Light InterferenceKei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita. 344-348 [doi]
- Visualizing Sunsets through Inhomogeneous AtmospheresFrancisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo. 349-356 [doi]
- Physically Based Simulation of Cracks on Drying 3D SolidsKimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama. 357-364 [doi]
- Updating Building Layouts of Time-Varying Virtual CitiesMasanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara. 365-368 [doi]
- CSG Operations with Voxelized SolidsPavol Novotný, Leonid I. Dimitrov, Milos Srámek. 370-373 [doi]
- Efficient Hardware VoxelizationGeorgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis. 374-377 [doi]
- Using Poxels for Reproducing Traditional Pierced Byzantine JewelleryVasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis. 378-381 [doi]
- P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering ApproachJunfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu. 382-385 [doi]
- Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input DevicesSalvador Barrera, Hiroki Takahashi, Masayuki Nakajima. 388-394 [doi]
- Interaction with Hand Gesture for a Back-Projection WallHyosun Kim, Dieter W. Fellner. 395-402 [doi]
- Visual-Fidelity? Dataglove CalibrationFerenc Kahlesz, Gabriel Zachmann, Reinhard Klein. 403-410 [doi]
- Composing 6 DOF Tracking Systems for VR/ARBernd Schwald, Helmut Seibert, Michael Schnaider. 411-418 [doi]
- Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D ModelsColin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth. 420-427 [doi]
- Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo MuseumI. Macía, A. Susperregui, E. Carrasco, María Teresa Linaza, L. Mihalic, André Stork. 428-435 [doi]
- The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR RoomLuis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López. 436-443 [doi]
- Creating Mixed Reality Content: Problems, Concepts and SolutionsDaniel F. Abawi, Ralf Dörner. 444-451 [doi]
- Remote Line Rendering for Mobile DevicesJoachim Diepstraten, Martin Görke, Thomas Ertl. 454-461 [doi]
- Adaptation Mechanism for Three Dimensional Content within the MPEG-21 FrameworkHyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann. 462-469 [doi]
- Adaptive Strip Compression for Panorama Video StreamingBo Youn Kim, Kyung Ho Jang, Soon Ki Jung. 470-475 [doi]
- Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the NetworkHiroaki Tobita, Jun Rekimoto. 476-479 [doi]
- Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content ArchitecturePei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda. 482-489 [doi]
- Geometry Image Matching for Similarity Estimation of 3D ShapeHamid Laga, Hiroki Takahashi, Masayuki Nakajima. 490-496 [doi]
- Iconographical Virtual Polyhedrons for Constructing Graphical User InterfaceQinglian Guo, Kyoko Kato, Yiwei He. 497-504 [doi]
- Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented ImplementationLaura Chiappini, Rossella Cossu, Marco Di Lorenzo. 505-508 [doi]
- Combining Sampling and Autoregression for Motion SynthesisDavid Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas. 510-513 [doi]
- Probabilistic Motion Sequence GenerationMirko Sattler, Ralf Sarlette, Reinhard Klein. 514-517 [doi]
- Adaptation-Based Individualized Face Modeling for Animation Using Displacement MapYu Zhang, Terence Sim, Chew Lim Tan. 518-521 [doi]
- Real-Time Dynamic WrinklesCaroline Larboulette, Marie-Paule Cani. 522-525 [doi]
- Stabilizing Explicit Methods in Spring-Mass SimulationMikio Shinya. 528-531 [doi]
- Reuse of Paths in Light Source AnimationMateu Sbert, Francesc Castro, John H. Halton. 532-535 [doi]
- Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon HierarchiesTokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa. 536-539 [doi]
- The Complexity of Testing a Motivational Model of Action Selection for Virtual HumansEtienne de Sevin, Daniel Thalmann. 540-543 [doi]
- Range Image Registration via Probability FieldHaitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman. 546-552 [doi]
- Surface Denoising Using a Tight FrameIoannis A. Kakadiaris, Lixin Shen, Manos Papadakis, I. Konstantinidis, Donald Kouri, David Hoffman. 553-560 [doi]
- Face Recognition Using Computer-Generated DatabaseWon-Sook Lee, Kyung-Ah Sohn. 561-568 [doi]
- Vision-Based Camera Motion Recovery for Augmented RealityManolis I. A. Lourakis, Antonis A. Argyros. 569-576 [doi]
- Hair PaintBenjamín Hernández, Isaac Rudomín. 578-581 [doi]
- Fast and High Quality Overlap Repair for Patch-Based Texture SynthesisAndrew Nealen, Marc Alexa. 582-585 [doi]
- Automatic Techniques for Texture Mapping in Virtual Urban EnvironmentsR. G. Laycock, A. M. Day. 586-589 [doi]
- Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate SystemMohsen Ashourian, Reza Enteshari, Jeonghee Jeon. 590-593 [doi]
- Feature-Sensitive 3D Shape MatchingAndrei Sharf, Ariel Shamir. 596-599 [doi]
- Fairing of Point Based SurfacesUlrich Clarenz, Martin Rumpf, Alexandru Telea. 600-603 [doi]
- Maintaining Constant Frame Rates in 3D Texture-Based Volume RenderingDaniel Weiskopf, Manfred Weiler, Thomas Ertl. 604-607 [doi]
- Sketch Interface Based Expressive Hairstyle Modelling and RenderingXiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo. 608-611 [doi]
- Extracting Measurements from Existing Photographs of Ancient PotteryGeoff Wyvill, Dimitri Anson. 614-617 [doi]
- Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the AlhambraFrancisco Albert Gil, José María Gomis, José Miguel Valiente. 618-621 [doi]
- ARCO - An Architecture for Digitization, Management and Presentation of Virtual ExhibitionsMartin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard. 622-625 [doi]
- From Continuous to Discrete GamesInmaculada García, Ramón Mollá Vayá, Pedro Morillo. 626-629 [doi]
- Participant Activity Detection by Hands and Face Movement Tracking in the Meeting RoomIgor Potucek, Stanislav Sumec. 632-635 [doi]
- Exploring Collaboration with Group Pointer InteractionFlorian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney Fels, Kellogg S. Booth. 636-639 [doi]
- Real-Time Watercolor Painting on a Distributed Paper ModelTom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth. 640-643 [doi]
- Ontology Based Interactive Graphic Environment for Product PresentationIoannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis. 644-647 [doi]