GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations

Ralf Kähler, John Wise, Tom Abel, Hans-Christian Hege. GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations. In Raghu Machiraju, Torsten Möller, editors, Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006. pages 103-110, Eurographics Association, 2006. [doi]

@inproceedings{KahlerWAH06,
  title = {GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations},
  author = {Ralf Kähler and John Wise and Tom Abel and Hans-Christian Hege},
  year = {2006},
  doi = {10.2312/VG/VG06/103-110},
  url = {http://dx.doi.org/10.2312/VG/VG06/103-110},
  researchr = {https://researchr.org/publication/KahlerWAH06},
  cites = {0},
  citedby = {0},
  pages = {103-110},
  booktitle = {Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006},
  editor = {Raghu Machiraju and Torsten Möller},
  publisher = {Eurographics Association},
  isbn = {3-905673-41-X},
}