Ralf Kähler, John Wise, Tom Abel, Hans-Christian Hege. GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations. In Raghu Machiraju, Torsten Möller, editors, Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006. pages 103-110, Eurographics Association, 2006. [doi]
@inproceedings{KahlerWAH06, title = {GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations}, author = {Ralf Kähler and John Wise and Tom Abel and Hans-Christian Hege}, year = {2006}, doi = {10.2312/VG/VG06/103-110}, url = {http://dx.doi.org/10.2312/VG/VG06/103-110}, researchr = {https://researchr.org/publication/KahlerWAH06}, cites = {0}, citedby = {0}, pages = {103-110}, booktitle = {Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006}, editor = {Raghu Machiraju and Torsten Möller}, publisher = {Eurographics Association}, isbn = {3-905673-41-X}, }