GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations

Ralf Kähler, John Wise, Tom Abel, Hans-Christian Hege. GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations. In Raghu Machiraju, Torsten Möller, editors, Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, Boston, Massachusetts, USA, July 30-31, 2006. pages 103-110, Eurographics Association, 2006. [doi]

Abstract

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