Bonk: accessible programming for accessible audio games

Shaun K. Kane, Varsha Koushik, Annika Muehlbradt. Bonk: accessible programming for accessible audio games. In Michail N. Giannakos, Letizia Jaccheri, Monica Divitini, editors, Proceedings of the 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, June 19-22, 2018. pages 132-142, ACM, 2018. [doi]

@inproceedings{KaneKM18,
  title = {Bonk: accessible programming for accessible audio games},
  author = {Shaun K. Kane and Varsha Koushik and Annika Muehlbradt},
  year = {2018},
  doi = {10.1145/3202185.3202754},
  url = {http://doi.acm.org/10.1145/3202185.3202754},
  researchr = {https://researchr.org/publication/KaneKM18},
  cites = {0},
  citedby = {0},
  pages = {132-142},
  booktitle = {Proceedings of the 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, June 19-22, 2018},
  editor = {Michail N. Giannakos and Letizia Jaccheri and Monica Divitini},
  publisher = {ACM},
}