Abstract is missing.
- Germane robotsPierre Dillenbourg. 1-2 [doi]
- Capturing the everyday magic of playKori Inkpen. 3-4 [doi]
- Teaching children through innovation: experiences from EduApp4Syria and kahoot!Alf Inge Wang. 5-6 [doi]
- A conceptual framework to compare two paradigms of augmented and mixed reality experiencesLaura Malinverni, Cristina Valero, Marie-Monique Schaper, Narcís Parés. 7-18 [doi]
- Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet"Anna Lisa Martin-Niedecken. 19-30 [doi]
- "Pump that press!": design evaluation of audience interaction using collaborative digital and physical gamesPanagiotis Apostolellis, Marjee Chmiel, Doug A. Bowman. 31-42 [doi]
- Effects of playful audio augmentation on teenagers' motivations in cooperative physical playYudan Ma, Tilde Bekker, Xipei Ren, Jun Hu, Steven Vos. 43-54 [doi]
- Co-designing voice user interfaces with teenagers in the context of smart homesDaniel Fitton, Janet C. Read, Gavin Sim, Brendan Cassidy. 55-66 [doi]
- Co-designing online privacy-related games and stories with childrenPriya Kumar, Jessica Vitak, Marshini Chetty, Tamara L. Clegg, Jonathan Yang, Brenna McNally, Elizabeth Bonsignore. 67-79 [doi]
- You have to start somewhere: initial meanings making in a design and making projectNetta Iivari, Marianne Kinnula, Tonja Molin-Juustila. 80-92 [doi]
- Audio journaling for self-reflection and assessment among teens in participatory media programsNitin "Nick" Sawhney, Cleve Graver, Emily Breitkopf. 93-105 [doi]
- MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionaryCara Wilson, Margot Brereton, Bernd Ploderer, Laurianne Sitbon. 106-118 [doi]
- Apraxia world: a speech therapy game for children with speech sound disordersAdam Hair, Penelope Monroe, Beena Ahmed, Kirrie J. Ballard, Ricardo Gutierrez-Osuna. 119-131 [doi]
- Bonk: accessible programming for accessible audio gamesShaun K. Kane, Varsha Koushik, Annika Muehlbradt. 132-142 [doi]
- "Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildrenStéphanie Fleck, Charlotte Baraudon, Jérémy Frey, Thibault Lainé, Martin Hachet. 143-156 [doi]
- Tangible interaction in parent-child collaboration: encouraging awareness and reflectionOfir Sadka, Hadas Erel, Andrey Grishko, Oren Zuckerman. 157-169 [doi]
- When toys come to life: considering the internet of toys from an animistic design perspectiveBieke Zaman, Maarten Van Mechelen, Lizzy Bleumers. 170-180 [doi]
- Printy3D: in-situ tangible three-dimensional design for augmented fabricationAmanda K. Yung, Zhiyuan Li, Daniel Ashbrook. 181-194 [doi]
- When deictic gestures in a robot can harm child-robot collaborationElmira Yadollahi, Wafa Johal, Ana Paiva, Pierre Dillenbourg. 195-206 [doi]
- Measuring young children's long-term relationships with social robotsJacqueline M. Kory Westlund, Hae Won Park, Randi Williams, Cynthia Breazeal. 207-218 [doi]
- Bringing letters to life: handwriting with haptic-enabled tangible robotsThibault Asselborn, Arzu Guneysu Ozgur, Khalil Mrini, Elmira Yadollahi, Ayberk Ozgur, Wafa Johal, Pierre Dillenbourg. 219-230 [doi]
- How smart are the smart toys?: children and parents' agent interaction and intelligence attributionStefania Druga, Randi Williams, Hae Won Park, Cynthia Breazeal. 231-240 [doi]
- A day in the life of jos: a web-based game to increase children's digital literacySana Maqsood, Christine Mekhail, Sonia Chiasson. 241-252 [doi]
- Going beyond performance scores: understanding cognitive-affective states in kindergartenersPriyashri Kamlesh Sridhar, Samantha W. T. Chan, Suranga Nanayakkara. 253-265 [doi]
- Designing to illuminate children's scientific funds of knowledge through social media sharingKelly Mills, Elizabeth Bonsignore, Tamara L. Clegg, June Ahn, Jason C. Yip, Daniel Pauw, Lautaro Cabrera, Kenna Hernly, Caroline Pitt. 266-277 [doi]
- Designing for concreteness fading in primary computingAnthony Trory, Kate Howland, Judith Good. 278-288 [doi]
- A survey of computational kits for young childrenJunnan Yu, Ricarose Roque. 289-299 [doi]
- Children asking questions: speech interface reformulations and personification preferencesSvetlana Yarosh, Stryker Thompson, Kathleen Watson, Alice Chase, Ashwin Senthilkumar, Ye Yuan, A. J. Bernheim Brush. 300-312 [doi]
- Children's conversation with experience: making emotional imprintsPauline Gourlet. 313-324 [doi]
- Overcoming socio-technical challenges for cross-cultural collaborative applicationsSumita Sharma, Pekka Kallioniemi, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Tuuli Keskinen. 325-336 [doi]
- Why doesn't it work?: voice-driven interfaces and young children's communication repair strategiesYi Cheng, Kate Yen, Yeqi Chen, Sijin Chen, Alexis Hiniker. 337-348 [doi]
- "Wow he is talking!": a study on intrinsic motivations for child-robotic toy interactionsYasemin Dönmez, Naz A. G. Z. Börekçi, Mathieu Gielen. 349-356 [doi]
- Evaluating elementary student interaction with ubiquitous touch projection technologySarah M. Diesburg, C. Adam Feldhaus, Coved Oswald, Cole Boudreau, Beau Brown. 357-364 [doi]
- Light it up: using paper circuitry to enhance low-fidelity paper prototypes for childrenAnneli Hershman, Juliana Nazare, Jie Qi, Martin Saveski, Deb Roy, Mitchel Resnick. 365-372 [doi]
- The stamp plate and the kicking chair: playful productivity for mealtime in preschoolsYing-Yu Chen, Kelda Baljon, Bonnie Tran, Daniela K. Rosner, Alexis Hiniker. 373-380 [doi]
- Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced libraryHelvi Itenge-Wheeler, Heike Winschiers-Theophilus, Alessandro Soro, Margot Brereton. 381-388 [doi]
- Paper mechatronics: present and futureHyunjoo Oh, Sherry Hsi, Michael Eisenberg, Mark D. Gross. 389-395 [doi]
- Fun as a user gain in participatory design processes involving children: a case studySelina Schepers, Katrien Dreessen, Bieke Zaman. 396-404 [doi]
- Semi-automatic suggestion generation for young novice programmers in an open-ended contextMichelle Ichinco, Caitlin Kelleher. 405-412 [doi]
- Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASDAmani Indunil Soysa, Abdullah Al Mahmud 0001, Blair Kuys. 413-419 [doi]
- Leo con lula, introducing global reading methods to children with ASDJavier Gómez, Letizia Jaccheri, Juan Carlos Torrado, Germán Montoro. 420-426 [doi]
- Computer mediated playful interactions: investigating how variations in the level of gaze affect children's gameplaySuleman Shahid. 427-433 [doi]
- Towards equity and equality in American co-design: a case studyGreg Walsh. 434-440 [doi]
- Designing for the 'at home' experience of parents and children with tablet gamesJanet C. Read, Matthew Horton, Suzanne Clarke, Rhia Jones, Dan Fitton, Gavin Sim. 441-448 [doi]
- Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectoriesShruti Dhariwal. 449-455 [doi]
- Critical design in interaction design and children: impossible, inappropriate or critical imperative?Netta Iivari, Kari Kuutti. 456-464 [doi]
- Interaction design project encouraging contact between elderly and childrenIrina Bjerkvold, Sabina Niewiadomska, Giovanni Pignoni, Yijie Zhou. 465-470 [doi]
- Deceptive cadence an interactive artwork for cooperative playMartin Palmer, Bella da Silva Buxbom, Jørgen J. Wassvik. 471-474 [doi]
- Tree it: a tangible user interface for constructing the sample spaceConnie Xiao, Jasmine Doan. 475-479 [doi]
- Tingets: a system for young students to communicate and reflectDaniela Vainer, Andrew Utter. 480-483 [doi]
- The storytellers projectLaura Boffi. 485-488 [doi]
- Visualizing platonic solids with augmented realityJosé Cerqueira, Bárbara Cleto, João Martinho Moura, Cristina Sylla. 489-492 [doi]
- Testudinata: a tangible interface for exploring functional programmingKritphong Mongkhonvanit, Claire Jia Yi Zau, Chris Proctor, Paulo Blikstein. 493-496 [doi]
- ClipWorks: a tangible interface for collaborative video editingAllison Merz, Annie Hu, Tracey Lin. 497-500 [doi]
- Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluencyKelly L. Boles, Livia Macedo, Chris Proctor, Paulo Blikstein. 501-504 [doi]
- domino: mobile phones as accessible microcontrollersPaulo Blikstein, Jenny Han, Kylie Jue, Aashna Shroff. 505-508 [doi]
- Tappetina's empathy game: a playground of storytelling and emotional understandingSindre B. Skaraas, Javier Gómez, Letizia Jaccheri. 509-512 [doi]
- Exploring computational thinking through collaborative problem solving and audio puzzlesAnna Jordan-Douglass, Vishesh Kumar, Peter J. Woods. 513-516 [doi]
- AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activitiesJavier Gomez, Juan Carlos Torrado, Germán Montoro. 517-520 [doi]
- Paper piano: making circuits with everyday thingsSharon De La Cruz, Aatish Bhatia. 521-524 [doi]
- Inside out: teaching empathy and social-emotional skillsDana Kralicek, Swati Shelar, Lisa von Rabenau, Paulo Blikstein. 525-528 [doi]
- Patchwork: an expressive e-textile construction kitAmanda Boone, Eileen Rivera, Jacob Wolf. 529-532 [doi]
- Exploring how children interact with 3D shapes using haptic technologiesNikoleta Yiannoutsou, Rose Johnson, Sara Price. 533-538 [doi]
- An exploratory study of children's online password behavioursSumbal Maqsood, Robert Biddle, Sana Maqsood, Sonia Chiasson. 539-544 [doi]
- DBugs: large-scale artefacts for collaborative computer programmingMarie Bodén, Bianca Pretorius, Ben Matthews, Stephen Viller. 545-550 [doi]
- Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabsYoav Bergner, Ofer Chen. 551-556 [doi]
- Multisensory storytelling: a co-design study with children with mixed visual abilitiesClare Cullen, Oussama Metatla. 557-562 [doi]
- Introducing children to machine learning concepts through hands-on experienceTom Hitron, Iddo Wald, Hadas Erel, Oren Zuckerman. 563-568 [doi]
- Empowering children to author digital media effects for reader's theatrePedro R. Ribeiro, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla, Wolfgang Müller 0004. 569-574 [doi]
- The telling board: an interactive storyboarding tool for childrenDenise Powell, Peter Gyory, Ricarose Roque, Annie Bruns. 575-580 [doi]
- Investigating query formulation assistance for childrenOghenemaro Anuyah, Jerry Alan Fails, Maria Soledad Pera. 581-586 [doi]
- Teaching news literacy to children with digital gamesIoli Campos, André Sardo. 587-592 [doi]
- Design considerations for family-centered health management: preliminary findings with pediatric BMT patientsJi Youn Shin, Jacob Kedroske, Rebecca Vue, Roshun Sankaran, Dima Chaar, Tracey Churay, Sung-Won Choi. 593-598 [doi]
- A little bit of coding goes a long way: effects of coding on outdoor playNetta Ofer, Hadas Erel, Idan David, Tom Hitron, Oren Zuckerman. 599-604 [doi]
- Fostering civic engagement through native maps: a preliminary studyFabio Campos, Leiny Garcia. 605-610 [doi]
- AR-maze: a tangible programming tool for children based on AR technologyQiao Jin, Danli Wang, Xiaozhou Deng, Nan Zheng, Steve C. Chiu. 611-616 [doi]
- Storytelling shapes: a toolkit to enable children to express their needs and wishesMichael Soenthorn Speek, Maarten Van Mechelen. 619-624 [doi]
- "My doll says it's ok": a study of children's conformity to a talking dollRandi Williams, Christian Vázquez-Machado, Stefania Druga, Cynthia Breazeal, Pattie Maes. 625-631 [doi]
- Eliciting social biases in children using tangible gamesSaad Jamal, Meher Fatima Zaidi, Suleman Shahid, Mehr-un-Nisa Arif Kitchlew. 632-637 [doi]
- Dancing to design: a gesture elicitation studyTiffanie R. Smith, Juan E. Gilbert. 638-643 [doi]
- Code notes: designing a low-cost tangible coding tool for/with childrenAlpay Sabuncuoglu, Merve Erkaya, Oguz Turan Buruk, Tilbe Göksun. 644-649 [doi]
- "Should I answer what the atom feels?": learning about forces in chemical bonding using ELI-chem simulationAsnat R. Zohar, Sharona T. Levy. 650-656 [doi]
- Don't steal my balloons: designing for musical adult-child ludic engagementDuri Long, Hannah Guthrie, Brian Magerko. 657-662 [doi]
- Plan&do: a technology probe supporting children with intellectual disabilities in leisure activitiesEva Eriksson, Olof Torgersson, Annika Melin. 663-668 [doi]
- Developing children's empathy in co-design activities: a pilot case studyMaarten Van Mechelen, Alice Schut, Mathieu Gielen, Remke Klapwijk. 669-674 [doi]
- Blended making: multi-interface designs and e-crafting with elementary and middle school youthGabriela T. Richard, Sagun Giri, Zachary McKinley, Robert William Ashley. 675-680 [doi]
- Exploring the 3D printing process for young children in curriculum-aligned making in the classroomAlexander Berman, Elizabeth Deuermeyer, Beth Nam, Sharon Lynn Chu, Francis K. H. Quek. 681-686 [doi]
- Game modding for computational thinking: an integrated design approachMarianthi Grizioti, Chronis Kynigos. 687-692 [doi]
- Maintaining long-distance relationships with children: exploring autobiographical designs and life loggingGrace Ataguba. 693-698 [doi]
- Intermediate-level knowledge in child-computer interactionWolmet Barendregt, Tilde Bekker, Peter Börjesson, Eva Eriksson, Asimina Vasalou, Olof Torgersson. 699-704 [doi]
- International and interdisciplinary perspectives on children & recommender systems (KidRec)Jerry Alan Fails, Maria Soledad Pera, Natalia Kucirkova, Franca Garzotto. 705-712 [doi]
- Sustaining girls' participation in STEM, gaming and makingEva-Sophie Katterfeldt, Nadine Dittert, Heidi Schelhowe, Yasmin B. Kafai, Letizia Jaccheri, Javier Gomez Escribano. 713-719 [doi]
- The near future of children's roboticsVicky Charisi, Alyssa M. Alcorn, James Kennedy, Wafa Johal, Paul Baxter, Chronis Kynigos. 720-727 [doi]
- STEAM learning in formal and informal settings via craft and maker projectsKen Kahn, Calkin Suero Montero, Christian Voigt. 728-733 [doi]
- Rethinking children's co-creation processes beyond the design of TUIsAlejandro Catalá, Cristina Sylla, Manët Theune, Eva Brooks, Janet C. Read. 733-740 [doi]
- Design guidelines for location-based mobile games for learningNikolaos M. Avouris, Christos Sintoris, Nikoleta Yiannoutsou. 741-744 [doi]
- Doing research with children: a child computer interaction perspectiveJanet C. Read. 745-747 [doi]
- Ethics in interaction design and children: a panel and community dialogueChristopher Frauenberger, Alissa Nicole Antle, Monica Landoni, Janet C. Read, Jerry Alan Fails. 748-752 [doi]
- Create: a platform for pre-adolescent creativity and collaborative playBetsy Garwood, Nick Labate, Imana Onipe, Brian Tran. 753-756 [doi]
- Culture box: education app on the world through history and timeAshley Griffith, Fredric Vigne, Jack McCormick, Shannon Kovach. 757-760 [doi]
- The bits & atoms of play: critical engagements with intercultural meaning makingEllie Bates, Kristy Evers, Lee Leewis, Jenny Zhou, Asimina Vasalou, Vali Lalioti, Kandase Augustin. 761-764 [doi]