Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game

Shamya Karumbaiah, Ryan S. Baker, Amanda Barany, Valerie Shute. Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game. In Brendan R. Eagan, Morten Misfeldt, Amanda Siebert-Evenstone, editors, Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings. Volume 1112 of Communications in Computer and Information Science, pages 106-116, Springer, 2019. [doi]

Authors

Shamya Karumbaiah

This author has not been identified. Look up 'Shamya Karumbaiah' in Google

Ryan S. Baker

This author has not been identified. Look up 'Ryan S. Baker' in Google

Amanda Barany

This author has not been identified. Look up 'Amanda Barany' in Google

Valerie Shute

This author has not been identified. Look up 'Valerie Shute' in Google