Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game

Shamya Karumbaiah, Ryan S. Baker, Amanda Barany, Valerie Shute. Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game. In Brendan R. Eagan, Morten Misfeldt, Amanda Siebert-Evenstone, editors, Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings. Volume 1112 of Communications in Computer and Information Science, pages 106-116, Springer, 2019. [doi]

@inproceedings{KarumbaiahBBS19,
  title = {Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game},
  author = {Shamya Karumbaiah and Ryan S. Baker and Amanda Barany and Valerie Shute},
  year = {2019},
  doi = {10.1007/978-3-030-33232-7_9},
  url = {https://doi.org/10.1007/978-3-030-33232-7_9},
  researchr = {https://researchr.org/publication/KarumbaiahBBS19},
  cites = {0},
  citedby = {0},
  pages = {106-116},
  booktitle = {Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings},
  editor = {Brendan R. Eagan and Morten Misfeldt and Amanda Siebert-Evenstone},
  volume = {1112},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-030-33232-7},
}