Shamya Karumbaiah, Ryan S. Baker, Amanda Barany, Valerie Shute. Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game. In Brendan R. Eagan, Morten Misfeldt, Amanda Siebert-Evenstone, editors, Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings. Volume 1112 of Communications in Computer and Information Science, pages 106-116, Springer, 2019. [doi]
@inproceedings{KarumbaiahBBS19, title = {Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game}, author = {Shamya Karumbaiah and Ryan S. Baker and Amanda Barany and Valerie Shute}, year = {2019}, doi = {10.1007/978-3-030-33232-7_9}, url = {https://doi.org/10.1007/978-3-030-33232-7_9}, researchr = {https://researchr.org/publication/KarumbaiahBBS19}, cites = {0}, citedby = {0}, pages = {106-116}, booktitle = {Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings}, editor = {Brendan R. Eagan and Morten Misfeldt and Amanda Siebert-Evenstone}, volume = {1112}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-030-33232-7}, }