Using computer-based math games as an anchor for cooperative learning

Fengfeng Ke. Using computer-based math games as an anchor for cooperative learning. In Clark A. Chinn, Gijsbert Erkens, Sadhana Puntambekar, editors, Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, CSCL'07, New Brunswick, NJ, USA, July 16-21, 2007. pages 357-359, International Society of the Learning Sciences / ACM DL, 2007. [doi]

@inproceedings{Ke07,
  title = {Using computer-based math games as an anchor for cooperative learning},
  author = {Fengfeng Ke},
  year = {2007},
  url = {http://dl.acm.org/citation.cfm?id=1599667},
  researchr = {https://researchr.org/publication/Ke07},
  cites = {0},
  citedby = {0},
  pages = {357-359},
  booktitle = {Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, CSCL'07, New Brunswick, NJ, USA, July 16-21, 2007},
  editor = {Clark A. Chinn and Gijsbert Erkens and Sadhana Puntambekar},
  publisher = {International Society of the Learning Sciences / ACM DL},
  isbn = {978-0-6151-5436-7},
}