Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game

David Keaveney, Colm O Riordan. Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. In Vicente J. Botti, Antonio Barella, Carlos Carrascosa, editors, GAMEON 2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain. pages 51-55, EUROSIS, 2008.

@inproceedings{KeaveneyO08,
  title = {Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game},
  author = {David Keaveney and Colm O Riordan},
  year = {2008},
  researchr = {https://researchr.org/publication/KeaveneyO08},
  cites = {0},
  citedby = {0},
  pages = {51-55},
  booktitle = {GAMEON 2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain},
  editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa},
  publisher = {EUROSIS},
  isbn = {978-90-77381-45-8},
}