Simulation of Surgical Cutting in Deformable Bodies using a Game Engine

Martin Kibsgaard, Kasper K. Thomsen, Martin Kraus. Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. In Sabine Coquillart, Julien Pettré, José Braz, editors, GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications, Lisbon, Portugal, 5-8 January, 2014. pages 342-347, SciTePress, 2014. [doi]

Abstract

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