Using Opaque Image Blur for Real-time Depth-of-field Rendering

Martin Kraus. Using Opaque Image Blur for Real-time Depth-of-field Rendering. In Paul Richard, José Braz, editors, GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications, Vilamoura, Algarve, Portugal, March 5-7, 2011. pages 153-159, SciTePress, 2011.

Abstract

Abstract is missing.