Abstract is missing.
- Tool Path Planning in Flank Milling based on Dual Spherical SplineYayun Zhou, Jörg Schulze, Stefan Schäffler. 5-12
- Nose Tip Detection and Tracking in 3D Video SequencesXiaoming Peng, Mohammed Bennamoun. 13-22
- A Unified Approach to Geometric Modeling of Curves and SurfacesL. H. You, Jian J. Zhang. 23-30
- Trigonometric Curve-based Human ModelingL. H. You, X. S. Yang, X. Y. You, Jian J. Zhang. 31-38
- A Ray Tracing based Model for 3D Ladar SystemsTomas Chevalier. 39-48
- User-guided feature Sensitive Hole Filling for 3D MeshesHanh T.-M. Ngo, Won-Sook Lee. 49-58
- Inhomogeneous Axial Deformation for Orthopedic Surgery PlanningSergei Azernikov. 59-66
- Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld CameraMinh Hoang Nguyen, Burkhard Wünsche, Patrice Delmas, Christof Lutteroth. 67-75
- Efficient Uniform Grids for Collision Handling in Medical SimulatorsMarc Gissler, Markus Ihmsen, Matthias Teschner. 79-84
- Efficient Dynamical Computation of Principal ComponentsDarko Dimitrov, Mathias Holst, Christian Knauer, Klaus Kriegel. 85-93
- Parametric Modeling of Trunk-root Junctions using Astroidal Expansion GeometryKarthik Mahesh Varadarajan. 94-99
- Dynamic and Adaptive Tessellation of Bézier SurfacesRaquel Concheiro, Margarita Amor, Montserrat Bóo, Michael C. Doggett. 100-105
- Robust Feature Line Extraction on CAD Triangular MeshesVincent Vidal 0002, Christian Wolf, Florent Dupont. 106-112
- Illuminating and Rendering Heterogeneous Participating Media in Real Time using Opacity PropagationAnthony Giroud, Venceslas Biri. 113-118
- Sketch-based Building ModellingDavid J. Olsen, Nathan D. Pitman, Sutirtha Basak, Burkhard Wünsche. 119-124
- Outdoor Illumination Estimation in Image Sequences for Augmented RealityClaus B. Madsen, Brajesh B. Lal. 129-139
- Traversing a BVH Cut to Exploit Ray CoherenceRoberto Torres, Pedro J. Martín, Antonio Gavilanes. 140-150
- Using Opaque Image Blur for Real-time Depth-of-field RenderingMartin Kraus. 153-159
- Global Illumination using Imperfect VolumesPavlos Mavridis, Georgios Papaioannou. 160-165
- Content-sensitive Screening in Black and WhiteHua Li, David Mould. 166-172
- Flexible Clipmaps for Managing Growing TexturesDirk Feldmann, Frank Steinicke, Klaus Hinrichs. 173-180
- Real-time Terrain Rendering with Incremental Loading for Interactive Terrain ModellingSimon van den Hurk, Wallace Yuen, Burkhard Wünsche. 181-186
- Morphological Antialiasing and Topological ReconstructionAdrien Herubel, Venceslas Biri, Stephane Deverly. 187-192
- Efficient Analytical Integration of Single Scattering FunctionUmashankar Pradhan, Subodh Kumar. 193-199
- A Comparative Study of the Marching Cubes Techniques for 3D Real-time Rendering of Scenes in Videoconferencing SystemsMaria Ángeles Calabuig, Moisés Ferrer, Mariano Alcañiz Raya, Juan José Fuertes. 203-206
- Scene Data Synchronization in Sort-first Rendering System for Large Dynamic ScenesHe Bing, Wang Yangzihao. 207-210
- Importance-driven Volume Rendering and Gradient PeelingShengzhou Luo, Xiao Li, Jianhuang Wu, Xin Ma. 211-214
- Adaboost GPU-based Classifier for Direct Volume RenderingOscar Amoros, Sergio Escalera, Anna Puig. 215-219
- Animation of Air Bubbles with SPHMarkus Ihmsen, Julian Bader, Gizem Akinci, Matthias Teschner. 225-234
- Interactive Simulation of Ship Motions in Random Seas based on Real Wave SpectraJosé Miguel Varela, Carlos Guedes Soares. 235-244
- Sketched Interaction Metaphors for Character AnimationKonstantin Schauwecker, Simon van den Hurk, Wallace Yuen, Burkhard Wünsche. 247-252
- Head Tracking based Avatar Control for Virtual Environment Teamwork TrainingStefan Marks, John A. Windsor, Burkhard Wünsche. 257-269
- Augmented Reality System for Keyhole Surgery - Performance and Accuracy ValidationJuan José Fuertes, Fernando López-Mir, Valery Naranjo, Mario Ortega, Eliseo Villanueva, Mariano Alcañiz Raya. 273-279
- A New Terrain Data Compression Scheme for Interactive Terrain Visualization SystemsRicardo Olanda, Mariano Pérez, Juan Manuel Orduña. 280-285
- Automatic Multi-projector Calibration - A Review of Systems for Non-experienced UsersStefan Klose, Jérémie Gerhardt, Timo Engelke, Arjan Kuijper. 286-295
- Viewpoint Selection by PaintingTakashi Michikawa, Hiromasa Suzuki, Ken-ichi Anjyo. 296-301
- User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual EnvironmentsAnastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte. 302-307
- 3D Interactive Objects Layout using Virtual Reality Techniques and Constraint ProgrammingMarouene Kefi, Paul Richard, Vincent Barichard. 308-313
- Modelling and Optimization of Data-driven Scene GraphsSébastien Boisgérault, Eric Vecchié. 317-320
- Automated Tuning of Parameters for the Segmentation of Freehand SketchesD. G. Fernández-Pacheco, Francisco Albert, Nuria Aleixos, Julián Conesa, Manuel Contero. 321-329
- Virtual Exhibition BuilderJorge Carvalho Gomes, Maria Beatriz Carmo, Ana Paula Cláudio. 330-333
- Evaluation of 3D Interaction Techniques for Google Earth Exploration using Nintendo Wii DevicesTakehiko Yamaguchi, Damien Chamaret, Paul Richard. 334-338
- High-level Scenario Editing for Serious GamesCasper van Est, Ronald Poelman, Rafael Bidarra. 339-346
- Computer-aided and Virtual Reality Techniques for Graphical ArtworksHéla Ben Mallem, Mickael Naud, Paul Richard, Jean-Louis Ferrier, Abdelaziz Labib. 347-351
- Virtual Reality and Affective Computing Techniques for Face-to-face CommunicationHamzi Hamza, Paul Richard, Aymeric Suteau, Mehdi Saleh. 357-360
- Acceptability in Interaction - From Robots to Embodied Conversational AgentsSylvie Pesty, Dominique Duhaut. 365-370