GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger. GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. In Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Zachary O. Toups, Peta Wyeth, editors, The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. pages 243-256, ACM, 2018. [doi]

Abstract

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