Abstract is missing.
- Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral PanicChristopher J. Ferguson. 1 [doi]
- The Artist, Astronaut, and Avatar in Space ExplorationSarah Jane Pell. 3 [doi]
- Design Patterns for Voice Interaction in GamesFraser Allison, Marcus Carter, Martin R. Gibbs, Wally Smith. 5-17 [doi]
- "I had super-powers when eBike riding" Towards Understanding the Design of Integrated ExertionJosh Andres, Julian de Hoog, Florian 'Floyd' Mueller. 19-31 [doi]
- Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft IIShaun Bangay, Owen F. Makin. 33-44 [doi]
- AR Fighter: Using HMDs to create Vertigo Play ExperiencesRichard Byrne, Joe Marshall, Florian 'Floyd' Mueller. 45-57 [doi]
- Real-Time Dashboards to Support eSports SpectatingSven Charleer, Kathrin Gerling, Francisco Gutiérrez, Hans Cauwenbergh, Bram Luycx, Katrien Verbert. 59-71 [doi]
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextMartin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk. 73-85 [doi]
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-beingAnsgar E. Depping, Colby Johanson, Regan L. Mandryk. 87-100 [doi]
- Effects of Manipulating Physiological Feedback in Immersive Virtual EnvironmentsArindam Dey, Hao Chen, Mark Billinghurst, Robert W. Lindeman. 101-111 [doi]
- Augmenting Co-Located Social Play with Biofeedback: An Interactional ApproachAidan D'Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth. 113-125 [doi]
- Toddler Techie Touch GenerationKirsten Ellis, Mark Power, David W. Albrecht. 127-139 [doi]
- I'm Glad You Are on My Side: How to Design Compelling Game CompanionsKatharina Emmerich, Patrizia Ring, Maic Masuch. 141-152 [doi]
- VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and ExplorationThomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer Malaka. 153-162 [doi]
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of EmotionJulian Frommel, Fabian Fischbach, Katja Rogers, Michael Weber 0001. 163-171 [doi]
- Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance FeaturesJulian Frommel, Claudia Schrader, Michael Weber 0001. 173-185 [doi]
- Design Challenges for Livestreamed Audience Participation GamesSeth Glickman, Nathan McKenzie, Joseph Seering, Rachel Moeller, Jessica Hammer. 187-199 [doi]
- Exaggeration of Avatar Flexibility in Virtual RealityAntti Granqvist, Tapio Takala, Jari Takatalo, Perttu Hämäläinen. 201-209 [doi]
- Evaluation of Handsbusy vs Handsfree Virtual LocomotionNathan Navarro Griffin, James Liu, Eelke Folmer. 211-219 [doi]
- DeepLogger: Extracting User Input Logs From 2D Gameplay VideosThanapong Intharah, Gabriel J. Brostow. 221-230 [doi]
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal ActivityMadison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith 0002. 231-242 [doi]
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body ResizingAndrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger. 243-256 [doi]
- Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting PracticeEffie L.-C. Law, Florian Brühlmann, Elisa D. Mekler. 257-270 [doi]
- The Guts Game: Towards Designing Ingestible GamesZhuying Li, Rakesh Patibanda, Felix Brandmueller, Wei Wang, Kyle Berean, Stefan Greuter, Florian 'Floyd' Mueller. 271-283 [doi]
- Characterizing and Modeling the Effects of Local Latency on Game Performance and ExperienceMichael Long, Carl Gutwin. 285-297 [doi]
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating ExperiencesYash Dhanpal Mehta, Rohit Ashok Khot, Rakesh Patibanda, Florian 'Floyd' Mueller. 299-313 [doi]
- "A Game that Makes You Question...": Exploring the Role of Reflection for the Player ExperienceElisa D. Mekler, Ioanna Iacovides, Julia Ayumi Bopp. 315-327 [doi]
- Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior AdultsJohn Edison Muñoz, Mónica Cameirão, Sergi Bermúdez i Badia, Elvio Rubio Gouveia. 329-339 [doi]
- WORLD4: Designing Ambiguity for First-Person Exploration GamesAlexander Muscat, Jonathan Duckworth. 341-351 [doi]
- Enabling Critical Self-Reflection through Roleplay with Chimeria: GrayscalePablo Ortiz, D. Fox Harrell. 353-364 [doi]
- An About Face: Diverse Representation in GamesCale J. Passmore, Regan L. Mandryk. 365-380 [doi]
- Towards Deep Player Behavior Models in MMORPGsJohannes Pfau, Jan David Smeddinck, Rainer Malaka. 381-392 [doi]
- The Impact of Rewards and Trait Reward Responsiveness on Player MotivationCody Phillips, Daniel Johnson, Madison Klarkowski, Melanie Jade White, Leanne Hides. 393-404 [doi]
- Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in MinecraftJohn Porter III, Matthew Boyer, Andrew Robb. 405-415 [doi]
- Informing a BDI Player Model for an Interactive NarrativeJessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry. 417-428 [doi]
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary TaleShaghayegh Roohi, Jari Takatalo, J. Matias Kivikangas, Perttu Hämäläinen. 429-437 [doi]
- MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social GameRasmus Rosenqvist, Jannik Boldsen, Eleftherios Papachristos, Timothy Merritt. 439-450 [doi]
- The Things We Play with Roles of Technology in Social PlayLaura Scheepmaker, Christopher Frauenberger, Katta Spiel. 451-462 [doi]
- Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual FacesValentin Schwind, Niels Henze. 463-475 [doi]
- Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual RealityValentin Schwind, Sven Mayer, Alexandre Comeau-Vermeersch, Robin Schweigert, Niels Henze. 477-488 [doi]
- Investigating Game Mechanics that Target Players' Self-Control While Maintaining EngagementMilad Soroush, Mark Hancock, Vanessa K. Bohns. 489-502 [doi]
- Blind Adventure - A Game Engine for Blind Game DesignersViktor Stadler, Helmut Hlavacs. 503-509 [doi]
- Using Applied Games to Engage mHealth Users: A Case Study of MindMaxKellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson. 511-522 [doi]
- Entanglion: A Board Game for Teaching the Principles of Quantum ComputingJustin D. Weisz, Maryam Ashoori, Zahra Ashktorab. 523-534 [doi]
- Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive ExperiencesGraham A. Wilson, Mark McGill. 535-548 [doi]