Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen Adoleszenter

Annika Kreuder, Veit Frick, Sabine J. Schlittmeier, Ulrich Frick. Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen Adoleszenter. In Markus Stolze, Frieder Loch, Matthias Baldauf, Florian Alt, Christina Schneegass, Thomas Kosch, Teresa Hirzle, Shadan Sadeghian, Fiona Draxler, Kenan Bektas, Katrin Lohan, Pascal Knierim, editors, Mensch und Computer 2023, MuC 2023, Rapperswil, Switzerland, September 3-6, 2023. pages 472-476, ACM, 2023. [doi]

Abstract

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