Abstract is missing.
- Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual RealityDavid Halbhuber, Martin Kocur, Alexander Kalus, Kevin Angermeyer, Valentin Schwind, Niels Henze. 1-15 [doi]
- Increasing Realism of Displayed Vibrating AR Objects through Edge BlurringMarco Kurzweg, Maximilian Letter, Katrin Wolf 0001. 16-26 [doi]
- Head-anchored text placements and cognitive load in information-rich virtual environmentsNils Adrian Mack, Markus Heun, Marion Rose. 27-36 [doi]
- How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual RealityRadiah Rivu, Pia Prodan, Ville Mäkelä, Pascal Knierim, Florian Alt. 37-48 [doi]
- Patient Journey Value Mapping: Illustrating values and experiences along the patient journey to support eHealth designMichael Bui, Kira Oberschmidt, Christiane Grünloh. 49-66 [doi]
- Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and LearningMarian Sauter, Tobias Wagner 0002, Teresa Hirzle, Bao Xin Lin, Enrico Rukzio, Anke Huckauf. 67-80 [doi]
- From ChatGPT to FactGPT: A Participatory Design Study to Mitigate the Effects of Large Language Model Hallucinations on UsersFlorian Leiser, Sven Eckhardt, Merlin Knaeble, Alexander Maedche, Gerhard Schwabe, Ali Sunyaev. 81-90 [doi]
- Scalable Design Evaluation for Everyone! Designing Configuration Systems for Crowd-Feedback Request GenerationSaskia Haug, Sophia Sommerrock, Ivo Benke, Alexander Maedche. 91-100 [doi]
- Predicting Mouse Positions Beyond a System's Latency Can Increase Throughput and User Experience in Linear Steering TasksJannik Wiese, Niels Henze. 101-115 [doi]
- HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool UseJuan F. Olaya-Figueroa, Ferdinand Streicher, Marco Kurzweg, Jan Willms, Katrin Wolf 0001. 116-126 [doi]
- How Unique do we Move? Understanding the Human Body and Context Factors for User IdentificationYasmeen Abdrabou, Lukas Mecke, Radiah Rivu, Sarah Prange, Quy Dat Nguyen, Vanessa Voigt, Florian Alt, Ken Pfeuffer. 127-137 [doi]
- Pull Outperforms Push as Vibrotactile Wristband Feedback for Mid-Air Gesture GuidanceJan Willms, Maximilian Letter, Emile Marchandise, Katrin Wolf 0001. 138-148 [doi]
- AI said, She said - How Users Perceive Consumer Scoring in PracticeLena Recki, Margarita Esau-Held, Dennis Lawo, Gunnar Stevens. 149-160 [doi]
- Investigating Visual Countermeasures Against Dark Patterns in User InterfacesRené Schäfer, Paul Miles Preuschoff, Jan O. Borchers. 161-172 [doi]
- A user-centred approach to facilitate locating company security policiesLukas Aldag, Fabian Ballreich, Benjamin Berens, Melanie Volkamer. 173-185 [doi]
- 3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile AppKymeng Tang, Kathrin Gerling, Marnix Lijnen, Marten Geets, Luc Geurts, Maria Aufheimer, Joke Muyldermans. 186-196 [doi]
- Design Features of a Career Guidance Platform to Promote Intrinsically Motivated UseJessica Brandenburger, Isabel Mötsch, Monique Janneck. 197-219 [doi]
- Investigating Responsible Nudge Design for Informed Decision-Making Enabling Transparent and Reflective Decision-MakingDavid Leimstädtner, Peter Sörries, Claudia Müller-Birn. 220-236 [doi]
- Implicit Smartphone Use Interventions to Promote Life-Technology Balance: An App-Market Survey, Design Space and the Case of Life-RelaunchedNada Terzimehic, Fiona Draxler, Mariam Ahsanpour, Albrecht Schmidt 0001. 237-249 [doi]
- Accessible Text Tools for People with Cognitive Impairments and Non-Native Readers: Challenges and OpportunitiesHendrik Heuer, Elena Leah Glassman. 250-266 [doi]
- Supporting Software Developers Through a Gaze-Based Adaptive IDEThomas Weber 0005, Rafael Vinicius Mourao Thiel, Sven Mayer. 267-276 [doi]
- Influence of Annotation Media on Proof-Reading TasksAndreas Schmid 0008, Marie Sautmann, Vera Wittmann, Florian Kaindl, Philipp Schauhuber, Philipp Gottschalk, Raphael Wimmer. 277-288 [doi]
- Enacted Selves in Technological Activities - Framework and Case Study in Immersive TelementoringBastian Dewitz, Sobhan Moazemi, Sebastian Kalkhoff, Steven Kessler, Christian Geiger, Frank Steinicke, Hug Aubin, Falko Schmid. 289-299 [doi]
- Investigating Apparent Tactile Motion and Cutaneous Rabbit Illusion to Support Cyclists' NavigationDennis Wittchen, Gabriel Schreyer, Alexander Ramian, Georg Freitag. 300-306 [doi]
- The Impact of Explanation Detail in Advanced Driver Assistance Systems: User Experience, Acceptance, and Age-Related EffectsJulia Hermann, Niels Nierobisch, Robin Arndt, Ann-Kathrin Kubullek, Sebastian Van Ledden, Aysegül Dogangün. 307-312 [doi]
- ELSI Product Owner: Integration of Ethical, Legal and Social Aspects in Agile Development processesSebastian Van Ledden, Aysegül Dogangün, Julia Hermann. 313-317 [doi]
- CareConnection - A Digital Caring Community Platform to Overcome Barriers of Asking for, Accepting and Giving HelpTanja Aal, Andrea Ruhl, Erich Kohler, Apurva Choudhary, Pragya Bhandari, Namrata Devbhankar, Silvia Egli, Gashi Shkumbin, Heidi Kaspar, Madlen Spittel, Dennis Kirschsieper, Claudia Müller 0002. 318-324 [doi]
- CoShare: a Multi-Pointer Collaborative Screen Sharing ToolMartina Emmert, Andreas Schmid 0008, Raphael Wimmer, Niels Henze. 325-329 [doi]
- Appealing but Potentially Biasing - Investigation of the Visual Representation of Segmentation Predictions by AI Recommender Systems for Medical Decision MakingJonas Ammeling, Carina Manger, Elias Kwaka, Sebastian Krügel, Matthias Uhl, Angelika Kießig, Alexis Fritz, Jonathan Ganz, Andreas Riener, Christof A. Bertram, Katharina Breininger, Marc Aubreville. 330-335 [doi]
- Voice Messages Reimagined: Exploring the Design Space of Current Voice Messaging InterfacesPhilip Weber, Lea Katharina Michel, Lena Koschorreck, Thomas Ludwig 0005. 336-340 [doi]
- Using Commercial Children's Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of ProductionPhilipp Brauner, Tim Schmeckel, Luisa Vervier, Gian Luca Liehner, Martina Ziefle. 341-348 [doi]
- An Immersive Learning Factory for AI & Data Literacy: An Exploratory Study in the WildShi Liu, Thimo Schulz, Peyman Toreini, Alexander Maedche. 349-353 [doi]
- An Emotion-Adaptive VR Experience for Recreational Use in EldercareAdhityan Raja, Evangelos Niforatos, Christina Schneegass. 354-358 [doi]
- Increasing sustainable user behavior in digital products through transparent sustainability informationLydia Penkert, Carla Gröschel. 359-363 [doi]
- Cyber-Physical & Human Systems (CPHS) - A Review and OutlookDenys J. C. Matthies, Marco Gabrecht, Horst Hellbrück. 364-369 [doi]
- NOSEwrist: Natural Olfactory Substitution and Extension wristDenys J. C. Matthies, Ole Sellhorn, Marco Gabrecht, Jörg Schuljak, Horst Hellbrück. 370-374 [doi]
- Current Challenges and Barriers in Sustainable Web Design: A Qualitative StudySivert Gullberg Hansen, Henrik Landgraff Granum, Magnus Moen, Ola Hulleberg, Carlos Vicient Monllaó, Yavuz Inal. 375-379 [doi]
- Towards Authoring Tools For DIY Tutorials: From Tutorial User Strategies to Guidelines (Free Template Included!)Marcel Lahaye, Vivian Isabel Reinartz, Sarah Sahabi, Jan O. Borchers. 380-386 [doi]
- Foregrounding Values through Public Participation: Eliciting Values of Citizens in the Context of Mobility Data DonationPeter Sörries, Daniel Franzen, Markus Sperl, Claudia Müller-Birn. 387-394 [doi]
- To Classify is to Interpret: Building Taxonomies from Heterogeneous Data through Human-AI CollaborationSebastian Meier, Katrin Glinka. 395-401 [doi]
- Knowing the Limits - Human-Centered Explanations of Functionality and Limits of AILisa Graichen, Matthias Graichen. 402-405 [doi]
- Exploring Dynamic Vibrotactile Feedback for Layer-based Interaction on Elastic DisplaysMathias Müller 0001, Alexander Ramian, Dennis Wittchen, Georg Freitag, Dietrich Kammer. 406-411 [doi]
- Optimized Visualization of Building Fire Risks through Mobile ApplicationNorman Jung, Mira von der Linde, Meinald T. Thielsch. 412-416 [doi]
- Travel Experience in Public Transport: A Geospatial Analysis by Experience MappingEsther Bosch, Ricarda Luther, Klas Ihme. 417-421 [doi]
- Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of UsersNora Lehmann, Lucie Kruse, Frank Steinicke. 422-426 [doi]
- Applying a Feature-Oriented Software Development Approach to Model Interaction DiversityDavid Gollasch, Gerhard Weber 0002. 427-431 [doi]
- Insights on Older Adults' Willingness, Motives and Experiences regarding Participation in HCI researchKaroline Marzi, Holger Klapperich, Alina Huldtgren. 432-436 [doi]
- Creating Accessibility 2.0 with Artificial IntelligenceAnn-Kathrin Kubullek, Aysegül Dogangün. 437-441 [doi]
- Emma stop that, it's my turn now - Comparing Peer Tutoring and Thinking Aloud for Usability-Testing with Children in a school settingLea Wöbbekind, Kira Lorberg, Thomas Mandl 0001. 442-447 [doi]
- "Virtual reality nature as our next retreat?": User experience testing of a simulated natural environment in virtual realityBorbála Tölgyesi, Ágnes Karolina Bakk, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Bonita Sadie, Renáta Cserjési, Iva Georgieva, Christian Roth. 448-453 [doi]
- Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable BehaviorFabian Plichta, Annett Mitschick, Konstantin Klamka, Raimund Dachselt. 454-459 [doi]
- Building Bridges Through Design: Game Design Strategies to Empower Young Adults Taking Social Offers - Results From a Pilot StudyLeonie Lindemann, Torben Volkmann, Nicole Jochems. 460-466 [doi]
- That's how I looked 25 years ago! Stereotypicality in avatars of a platform for further education: So sah ich vor 25 Jahren aus! Stereotypizität bei Avataren einer WeiterberbildungsplattformMonika Pröbster, Nicola Marsden. 467-471 [doi]
- Game jamming as a participatory design approach to foster adolescents' digital competence: Game Jamming als partizipativer Designansatz zur Förderung der digitalen Kompetenzen AdoleszenterAnnika Kreuder, Veit Frick, Sabine J. Schlittmeier, Ulrich Frick. 472-476 [doi]
- Movement in Virtual Time: How Virtual Reality Can Support Long-Term ThinkingPaula Bräuer, Margarita Berg, Athanasios Mazarakis, Isabella Peters. 477-481 [doi]
- Fake it and Let Them Make it: Combining Wizard-of-Oz and Rapid Prototyping Tools for a Holistic Co-Design of Conversational User InterfacesPatrick Stadler, Vanshika Bawa. 482-486 [doi]
- Enhancing the Supervision of Out-of-View Robots: A Study on Multimodal Feedback and Monitoring ScreensKhaled Kassem, Ambika Shahu, Christina Tüchler, Philipp Wintersberger, Florian Michahelles. 487-491 [doi]
- Identifying Explanation Needs of End-users: Applying and Extending the XAI Question BankLars Sipos, Ulrike Schäfer, Katrin Glinka, Claudia Müller-Birn. 492-497 [doi]
- "Cookies? I don't even know what that is. " - Online focus groups on adolescents' experience and behavior in the digital space: "Cookies? Ich weiß nicht mal, was das ist." - Online-Fokusgruppen zum Erleben und Verhalten von Adoleszenten im digitalen RaumAnnika Kreuder, Luise Haehn, Jennifer Klütsch, Sabine J. Schlittmeier, Ulrich Frick. 498-502 [doi]
- HoloBoard: Visual Augmentation and Gamification of Balance ExercisesFrölke Robin, Butz Benjamin, Gregor Lux, Jens Gerken. 503-507 [doi]
- Overcoming technology and communication barriers in intergenerational communication with a tangible interfaceBernhard Wohlmacher, Holger Klapperich, Fabian Mertl, Alina Huldtgren. 508-512 [doi]
- Mobile AR in the Wild: Exploring an Augmented Reality Concept for a Nature Discovery Path and evaluating its Serious Game ElementsMathias Trefzger, Thomas Schlegel. 513-517 [doi]
- Creating Routes for Landmark-Training with the CompanionApp: A Pilot User StudyTom Lorenz, Linda Münch, Patrick Adair, Ina Schiering, Sandra Verena Müller. 518-523 [doi]
- Correct Foot Positioning in Virtual Reality through Visual Agility Ladder TrainingStefan Resch, Mustafa Rafati, Angela Altomare, Oumaima Raddi, Arso Tahmas, Valentin Schwind, Diana Völz. 524-528 [doi]
- Enhancing Users' Attitudes towards WebIDs: Exploring the Effects of Persuasive Messaging on User Adoption.: An experiment exploring the effects of persuasive messaging on the user adoption of WebIDsTim Theys, Tom Haegemans, Jelle Saldien, Lieven De Marez, Javad Kashefi. 529-533 [doi]
- Conceptualization of the Understanding of Participation and Co-Creation in Interdisciplinary Research Groups developing Digital Health Technology: An Exploratory Study: Conceptualization of the Understanding of Participation and Co-CreationAngela Osterheider, Holger Klapperich, Elisabeth Stein, Tim Weiler, Cordula Endter, Alina Huldtgren, Claudia Müller 0002. 534-538 [doi]
- An Immersive and Collaborative Virtual Theater ExperiencesFrank Dittrich, Alexej Fedelheimer, Ihno Oetjen, Joachim Keinert, Tobias Jaschke, Andree Josef. 539-542 [doi]
- Interactive Soundscape Tabletop to Promote Immersive Sound Experiences for People Living With Dementia and Their CaregiversPatrizia Held, Florian Röhrl, Norbert Schnell. 543-547 [doi]
- HoloBoard: A gamified balance board experienceRobin Frölke, Butz Benjamin, Gregor Lux, Jens Gerken. 548-550 [doi]
- ARchi VR: Real-time Collaboration in Augmented SpacesSantiago Moreno, Philipp Ackermann. 551-553 [doi]
- Züri teilt: Facilitating Resource Sharing Practices in NeighborhoodsAnton Fedosov, Lisa Ochsenbein, Ivan Mele, Robin Oster, Maude Rivière, Ronny Gisin. 554-557 [doi]
- TrainOn: An Open Source Plugin for Developing Online Trainings and Conducting Studies in WordPress: TrainOn: Ein Open Source-Plugin für die Entwicklung von Online-Trainings und Durchführung von Studien in WordPressTim Mallwitz, Monique Janneck, Max Sternitzke, Hamid Mergan. 558-560 [doi]
- VRoom - Development of a Virtual Reality learning environment for the utilization of color in an architectural contextHolger Reckter, Thomas Lüttich. 561-563 [doi]
- Participative Technology Development of ICT tools for Risk Communication and Disaster ManagementJeannette Anniés, Chrysoula Papathanasiou, Selby Knudsen, Pietro De Vito, Orestis Sampson, Panagiotis Michalis, Lazaros Karagiannidis, Angelos Amditis, Marco Barbagelata, Eva Mandri, Gianluca Ilengo, Daniele Ravizza, Fatmanur Karaca. 564-567 [doi]
- A Virtual Reality Simulator for Timber Fabrication Tasks Using Industrial Robotic ArmsEric Bossecker, Aimée Sousa Calepso, Benjamin Kaiser, Alexander Verl, Michael Sedlmair. 568-570 [doi]