Analysis of ReGEN as a Graph-Rewriting System for Quest Generation

Ben Kybartas, Clark Verbrugge. Analysis of ReGEN as a Graph-Rewriting System for Quest Generation. IEEE Trans. Comput. Intellig. and AI in Games, 6(2):228-242, 2014. [doi]

@article{KybartasV14,
  title = {Analysis of ReGEN as a Graph-Rewriting System for Quest Generation},
  author = {Ben Kybartas and Clark Verbrugge},
  year = {2014},
  doi = {10.1109/TCIAIG.2013.2290088},
  url = {http://dx.doi.org/10.1109/TCIAIG.2013.2290088},
  researchr = {https://researchr.org/publication/KybartasV14},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {6},
  number = {2},
  pages = {228-242},
}