Analysis of ReGEN as a Graph-Rewriting System for Quest Generation

Ben Kybartas, Clark Verbrugge. Analysis of ReGEN as a Graph-Rewriting System for Quest Generation. IEEE Trans. Comput. Intellig. and AI in Games, 6(2):228-242, 2014. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.