Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings

Cheng Liang, George Baciu, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li. Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings. In George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. pages 151-158, ACM, 2010. [doi]

@inproceedings{LiangBZCL10,
  title = {Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings},
  author = {Cheng Liang and George Baciu and Jiahua Zhang and Eddie C. L. Chan and Guiqing Li},
  year = {2010},
  doi = {10.1145/1889863.1889896},
  url = {http://doi.acm.org/10.1145/1889863.1889896},
  tags = {C++},
  researchr = {https://researchr.org/publication/LiangBZCL10},
  cites = {0},
  citedby = {0},
  pages = {151-158},
  booktitle = {Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010},
  editor = {George Baciu and Rynson W. H. Lau and Ming Lin and Taku Komura and Qunsheng Peng},
  publisher = {ACM},
  isbn = {978-1-4503-0441-2},
}