Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings

Cheng Liang, George Baciu, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li. Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings. In George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. pages 151-158, ACM, 2010. [doi]

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