Decoupled deferred shading for hardware rasterization

Gabor Liktor, Carsten Dachsbacher. Decoupled deferred shading for hardware rasterization. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 143-150, ACM, 2012. [doi]

@inproceedings{LiktorD12,
  title = {Decoupled deferred shading for hardware rasterization},
  author = {Gabor Liktor and Carsten Dachsbacher},
  year = {2012},
  doi = {10.1145/2159616.2159640},
  url = {http://doi.acm.org/10.1145/2159616.2159640},
  researchr = {https://researchr.org/publication/LiktorD12},
  cites = {0},
  citedby = {0},
  pages = {143-150},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012},
  editor = {Michael Garland and Rui Wang 0003 and Stephen N. Spencer and Meenakshisundaram Gopi and Sung-Eui Yoon},
  publisher = {ACM},
  isbn = {978-1-4503-1194-6},
}