Different Frames of Players and their Empathy as Motive of Prosocial Behavior in Digital Games

Ji Soo Lim. Different Frames of Players and their Empathy as Motive of Prosocial Behavior in Digital Games. In Ashok K. Goel 0001, Colleen M. Seifert, Christian Freksa, editors, Proceedings of the 41th Annual Meeting of the Cognitive Science Society, CogSci 2019: Creativity + Cognition + Computation, Montreal, Canada, July 24-27, 2019. pages 3307, cognitivesciencesociety.org, 2019. [doi]

Abstract

Abstract is missing.