Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction

Yu-Hsuan Lin, Hao-Chiang Koong Lin, Hsin-Lan Liu. Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction. In Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha, editors, Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings. Volume 13117 of Lecture Notes in Computer Science, pages 111-118, Springer, 2021. [doi]

@inproceedings{LinLL21-6,
  title = {Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction},
  author = {Yu-Hsuan Lin and Hao-Chiang Koong Lin and Hsin-Lan Liu},
  year = {2021},
  doi = {10.1007/978-3-030-91540-7_13},
  url = {https://doi.org/10.1007/978-3-030-91540-7_13},
  researchr = {https://researchr.org/publication/LinLL21-6},
  cites = {0},
  citedby = {0},
  pages = {111-118},
  booktitle = {Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings},
  editor = {Yueh-Min Huang and Chin-Feng Lai and Tânia Rocha},
  volume = {13117},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-91540-7},
}