Abstract is missing.
- Oral Practice Language Learning Companion Implementation on Voice Assistant PlatformHsiang-Jen Chung. 3-9 [doi]
- Amending Dynamic Capability Theory for Information Systems Research on the Reskilling of Coal Miners in an AI-Driven EraLloyd Letlhogonolo Koikoi Modimogale, Jan Hendrik Kroeze, Cornè Johandia van Staden. 10-21 [doi]
- Exploring the Impact of Artificial Intelligence Learning Platforms on Interest in and Attitudes Toward LearningHua-Xu Zhong, Chin-Feng Lai, Yu-Che Huang, Pei-Hsuan Wu, Jui-Hung Chang. 22-29 [doi]
- Lightening Up a New AI Cognitions and Performances for Engineering Students' Problem-Based Learning in Nature General Education ProgramsKing-Dow Su. 30-38 [doi]
- Use Object-Detection to Identify Materials and Tools for STEAM Hands-on ActivityHsin-Yu Lee, Yu-Cheng Chien, Pei-Yu Chang, Danial Hooshyar, Yueh-Min Huang. 39-48 [doi]
- Perusall's Machine Learning Towards Self-regulated LearningManuela Francisco, Cristina Amado. 49-58 [doi]
- Developing an AR Tutoring System to Support Maker EducationWei-Tsung Lin, Yong-Ming Huang, Chao-Chun Chen. 61-66 [doi]
- Facilitating 3D Geometry Learning with Augmented Reality in Authentic ContextsWu-Yuin Hwang, Rio Nurtantyana, Muhammad Trio Maulana Putra. 67-73 [doi]
- A Simulation Learning in Communication Technique Skill by Virtual Reality - Certification of Telecommunication Line PlantChin-Lun Lai. 74-84 [doi]
- Integration of Mixed Reality in Teaching and Learning Effectiveness: A Systematic Literature Review of the AnalysesChing-Yun Tseng, Yu-shu, Tien-Chi Huang, Wen-Chiao Hsu, Pei-Ling Chien. 85-94 [doi]
- A Study of Learner's Scientific Thinking Using Constructivist Virtual Learning Environment for Grade 11 StudentsKodchakorn Lamsombat, Issara Kanjug. 95-101 [doi]
- Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM LearningChih-Chao Chung, Yuh-Ming Cheng, Shi-Jer Lou. 102-110 [doi]
- Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity SatisfactionYu-Hsuan Lin, Hao-Chiang Koong Lin, Hsin-Lan Liu. 111-118 [doi]
- The Use of E-learning Tools in a Basic Logic Course During the COVID-19 LockdownPeter Øhrstrøm, Steinar Thorvaldsen, Ulrik Sandborg-Petersen, Thomas Ploug, David Jakobsen. 121-130 [doi]
- Improve University Humanities Students' Problem-Solving Ability Through Computational Thinking TrainingJim-Min Lin, Zeng-Wei Hong, Zong-Kun Song, Wei-Wei Shen, Wai-Khuen Cheng. 131-143 [doi]
- The Development of a Computational Thinking Learning Package that Integrates a Learning Experience Design for Grade KChinnaphat Junruang, Issara Kanjug, Charuni Samat. 144-151 [doi]
- Development of Online Learning to Enhancing Computational Thinking for High School StudentsNon Jarungsiraway, Nutthakarn Moeikao, Issara Kanjug, Charuni Samat. 152-160 [doi]
- Exploring the Usability of Web-Based Java Compiler as a Learning ToolYu-Lin Jeng, Sheng-Bo Huang, Chin-Feng Lai, Andreja Istenic Starcic. 161-169 [doi]
- Young Kids' Basic Computational Thinking: An Analysis on Educational Robotics Without ComputerPao-Nan Chou, Ru-Chu Shih. 170-180 [doi]
- The Validation of Constructivist Web-Based Learning Environment Model to Enhance Creativity Thinking for Undergraduate Student with Integration of Pedagogy and NeuroscienceJetbordin Jitsopitanon, Sumalee Chaijaroen, Pornsawan Vongtathum. 183-188 [doi]
- Resource Designing Framework of Constructivist Web-Based Learning Environment to Enhance the Problem-Solving for Robot Programming in Secondary Grade 3Kriangsak Pongsuphan, Sumalee Chaijaroen. 189-195 [doi]
- AHP4Edu: An AHP-Based Assessment Model for Learning Effectiveness of EducationYu-Lun Huang, Yu-Hsin Wu. 196-205 [doi]
- A Designing Framework for Flipped Classroom Learning Environment Model Combined with Augmented Reality to Enhance Creative Thinking in Product Design for High School StudentsSathaporn Wongchiranuwat, Charuni Samat, Issara Kanjug, Suchat Wattanachai. 206-218 [doi]
- Development of Constructivist Web-Based Learning Environment Model to Enhance Critical Thinking: Integration Between Pedagogy and Neuroscience Topic on Substance for Primary StudentsPimwarun Nunthaitaweekul, Sumalee Chaijaroen, Romwarin Gamlunglert. 219-227 [doi]
- Using Design Patterns to Teach Conceptual Entity Relationship (ER) Data ModellingLizette Weilbach, Marié Hattingh, Komla Pillay. 228-238 [doi]
- Conceptualising a Model for Meaningful Digital PedagogyJanne Väätäjä, Satu-Maarit Frangou. 241-251 [doi]
- Research on the Data Literacy Index System of Pre-service Teachers Under the Background of Big DataPeiyao Su, Huimin Chen, Xiaoying Deng, Han Lin, Zhe Li. 252-261 [doi]
- An Integrated Conceptual Framework to Assess Small and Rural Municipalities' Readiness for Smart City Implementation: A Systematic Literature ReviewNkhangweni Lawrence Mashau, Jan H. Kroeze, Grant Royd Howard. 262-273 [doi]
- Digital Application LiteracyLeAnne J. Schmidt. 274-282 [doi]
- Big Data in the Innovation Process - A Bibliometric AnalysisZornitsa Yordanova. 283-292 [doi]
- The Student Role in Technology Supported LearningLisbet Rønningsbakk. 293-302 [doi]
- Effects of E-recruitment Interface Attributes on the Attractiveness of Taiwanese Job SeekersJudy F. Chen, Clyde A. Warden, Jia-Wen Liou. 303-309 [doi]
- Evolution of Lean Startup over the Years - A Bibliometric AnalysisZornitsa Yordanova. 310-319 [doi]
- Effect of Game Elements on Game-Based Learning for Computer Programming Using Task-Technology FitWei-Tsong Wang, Mega Kartika Sari. 323-332 [doi]
- A Development of Smart Coding Creative Kit to Enhance Creative Problem Solving Thinking for ChildrenPornsawan Vongtathum, Charuni Samat, Suchat Wattanachai. 333-342 [doi]
- Board Game and Family Involvement Motivate Target Language LearningYingLing Chen. 343-351 [doi]
- Gamifying Digital Learning Platform for Information Security AwarenessThanawat Rintanalert, Arthorn Luangsodsai. 352-364 [doi]
- A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics AcceptabilityTing-Sheng Weng, Mu-Fen Chao, Chien-Kuo Li. 365-376 [doi]
- Developing an Application for Teaching Mathematics to Children with Dyscalculia: A Pilot Case StudyDiana Carvalho, Tânia Rocha, Paulo Martins 0001, João Barroso. 377-386 [doi]
- Analytical Skills in Statistical Applications Based on End-of-Term Students' Self-evaluationsJane Lu Hsu, Melchior Antoine. 389-396 [doi]
- Exploring Affordances and Student Perceptions of MALL in Familiar EnvironmentsRustam Shadiev, Taoying Liu, Narzikul Shadiev, Mirzaali Fayziev, Elena Gaevskaya, Roza Zhussupova, Olimboy Otajonov. 397-412 [doi]
- The Study of Smart Coding Creative Kit to Enhance Creative Problem Solving Thinking for ChildrenPornsawan Vongtathum, Charuni Samat, Pinyarat Singha. 413-421 [doi]
- Learner's Ill- Structures Problem Solving with a Constructivist Web-Based Learning Environment ModelChan Singkaew, Sumalee Chaijaroen. 422-429 [doi]
- The Development of Internet of Things Learning Kit to Enhancing Programming Skills for High School StudentsNutthakarn Moeikao, Non Jarungsirawat, Issara Kanjug, Charuni Samat. 430-438 [doi]
- Computer Integrated Education Evaluation: A Case StudyCorlia Smuts, Hanlie Smuts. 439-449 [doi]
- Impact of the IRS Idiom Teaching on Elementary Students' Learning Achievement and MotivationMei-Jie Lai, Hong-Ren Chen, Sen-chi Yu. 450-457 [doi]
- On the Convenience of Speeding Up Lecture Recordings: Increased Playback Speed Reduces LearningIda Ness, Kathinka Opdal, Frode Eika Sandnes. 461-469 [doi]
- My Morning Routine: An Interactive UDL Compliant E-Book on Health and Hygiene for Learners with Visual DifficultiesAzka Rizwan, Mohsina Abid, Noor Us Subah Quidwai, Midhat Noor Kiyani. 470-482 [doi]
- Applying E-Book System to Facilitate Student' Flipped Learning Performance in Software Engineering CoursesI-Chun Lin, Tz-Chi Wang, Yen-Ting Lin. 483-490 [doi]
- Effectiveness of Online Multimedia Courses for Improving Children's Self-regulation Through Social-Emotional LearningFu-Rung Yang, Mei-Hsin Wu, Jih-Hsin Tang, Chih-Fen Wei. 491-497 [doi]
- Combining Flipped Learning and Formative Assessment to Enhance the Learning Performance of Students in ProgrammingShu-Chen Cheng, Yu-Ping Cheng, Yueh-Min Huang, YeongWook Yang. 498-507 [doi]
- The Framework for Development of the Constructivist Learning Environment Model to Enhance Ill-Structured Problem Solving in Industrial Automation System Supporting by MetacognitionSamrit Thima, Sumalee Chaijaroen. 511-520 [doi]
- Using the Diffusion of Innovation Theory to Explain Foundation Phase Teachers' Perceptions of Online Zoom Classes During a Pandemic - A Case of a South African Private SchoolKomla Pillay, Tania Prinsloo. 521-532 [doi]
- Enhancing Learners' Creative Thinking in the Massive Open Online Course (Moocs) Learning Environment Model for Higher EducationBenjaporn Sathanarugsawait, Charuni Samat, Suchat Wattanachai. 533-541 [doi]
- Designing of Learning Environment Model to Enhance Student' Self Regulation by Using Massive Open Online CourseBenjaporn Sathanarugsawait, Charuni Samat. 542-547 [doi]
- Higher Education Students' Perceptions Towards Using Facebook as a Learning PlatformRdouan Faizi, Maria Rudneva. 548-554 [doi]
- Gender Differences in Engineering Design Thinking in a Project-Based STEAM CourseWan-Hsuan Yen, Chi-Cheng Chang, John Willliams. 557-566 [doi]
- STEM Learning in Digital Higher Education: Have It Your Way!Margarida M. Pinheiro, Vanda Santos. 567-578 [doi]
- Bilingual Instruction Model for a STEAM Course: A Preliminary StudyFu-Rung Yang. 579-583 [doi]
- Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice CourseYu-Chen Liang, Hao-Chiang Koong Lin, Cheng-Tsung Li. 584-592 [doi]
- Satisfaction of Engineering Design Thinking Course for High School StudentsCharuni Samat, Sathaporn Wongchiranuwat, Issara Kanjug, Pornsawan Vongtathum, Sumalee Chaijaroen, Suchat Wattanachai. 593-600 [doi]