Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction

Yu-Hsuan Lin, Hao-Chiang Koong Lin, Hsin-Lan Liu. Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction. In Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha, editors, Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings. Volume 13117 of Lecture Notes in Computer Science, pages 111-118, Springer, 2021. [doi]

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