A Designing Framework for Flipped Classroom Learning Environment Model Combined with Augmented Reality to Enhance Creative Thinking in Product Design for High School Students

Sathaporn Wongchiranuwat, Charuni Samat, Issara Kanjug, Suchat Wattanachai. A Designing Framework for Flipped Classroom Learning Environment Model Combined with Augmented Reality to Enhance Creative Thinking in Product Design for High School Students. In Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha, editors, Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings. Volume 13117 of Lecture Notes in Computer Science, pages 206-218, Springer, 2021. [doi]

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