The following publications are possibly variants of this publication:
- Single pass depth peeling via CUDA rasterizerFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu. siggraph 2009: [doi]
- Fast soft shadow by depth peelingXuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu. siggraph 2010: [doi]
- Multi-layer depth peeling via fragment sortBaoquan Liu, Li-Yi Wei, Ying-Qing Xu, Enhua Wu. cadgraphics 2009: 452-456 [doi]
- Fast Isosurface Rendering on a GPU by Cell RasterizationB. Liu, Gordon Clapworthy, Feng Dong. cgf, 28(8):2151-2164, 2009. [doi]
- IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUsBaoquan Liu, Gordon Clapworthy, Feng Dong. cg, 48:60-70, 2015. [doi]