Transparent shader-based Direct3D9 application parallelization for graphics cluster

Zhen Liu, Chenyang Cui, Jiaoying Shi. Transparent shader-based Direct3D9 application parallelization for graphics cluster. In Susanto Rahardja, Enhua Wu, Daniel Thalmann, Zhiyong Huang, editors, Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008. ACM, 2008. [doi]

Abstract

Abstract is missing.