Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners

Gi-Zen Liu, Jalil Fathi, Masoud Rahimi. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners. J. Comp. Assisted Learning, 40(4):1347-1364, August 2024. [doi]

Abstract

Abstract is missing.