The following publications are possibly variants of this publication:
- Efficient depth peeling via bucket sortFang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu. egh 2009: 51-57 [doi]
- Single pass depth peeling via CUDA rasterizerFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu. siggraph 2009: [doi]
- Bucket depth peelingFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu. siggraph 2009: [doi]
- Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUsBaoquan Liu, Gordon Clapworthy, Feng Dong. cgf, 29(3):1231-1240, 2010. [doi]
- Multi-Fragment Effects on the GPU Using Bucket SortMeng-Cheng Huang, Fang Liu, Xuehui Liu, Enhua Wu. In Wolfgang Engel, editor, GPU Pro - Advanced Rendering Techniques. pages 495-508, A K Peters / Taylor & Francis, 2010. [doi]
- Fast soft shadow by depth peelingXuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu. siggraph 2010: [doi]