A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmented reality

Claus B. Madsen, Rune E. Laursen. A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmented reality. In José Braz, Pere-Pau Vázquez, João Madeiras Pereira, editors, GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume GM/R. pages 252-261, INSTICC - Institute for Systems and Technologies of Information, Control and Communication, 2007.

Abstract

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