Abstract is missing.
- A fast interpolation method to represent the BRDF in global illuminationPierre Y. Chatelier, Rémy Malgouyres. 5-12
- Extracting terrain morphology - a new algorithm and a comparative evaluationPaola Magillo, Emanuele Danovaro, Leila De Floriani, Laura Papaleo, Maria Vitali. 13-20
- Pyramid filters based on bilinear interpolationMartin Kraus, Magnus Strengert. 21-28
- Modeling dendritic shapes - using path planningLing Xu, David Mould. 29-36
- Building 3D indoor scenes topology from 2D architectural plansSebastien Horna, Guillaume Damiand, Daniel Meneveaux, Yves Bertrand. 37-44
- Fitting 3D morphable models using implicit representationsCurzio Basso, Alessandro Verri. 45-52
- Volumetric snapping: Watertight triangulation of point cloudsTim Volodine, Michael S. Floater, Dirk Roose. 53-60
- Concave hull: A k-nearest neighbours approach for the computation of the region occupied by a set of pointsAdriano J. C. Moreira, Maribel Yasmina Santos. 61-68
- A texture-based metric extension for simplification methodsCarlos González, Pascual Castelló, Miguel Chover. 69-76
- Realistic transmission model of rough surfacesHuiying Xu, Yinlong Sun. 77-84
- Orthant neighborhood graphs - a decentralized approach for proximity queries in dynamic point setsTobias Germer, Thomas Strothotte. 85-96
- The heat equation and the frenet formulas for digital curvesSheng-Gwo Chen, Mei-Hsiu Chi, Jyh-Yang Wu. 97-102
- Hierarchical brain model for coregistration - a physical model for analysis of brain MRI dataTerrence R. Oakes. 103-108
- An enhanced edgebreaker compression algorithm for the connectivity of triangular meshesDina Reda Khattab, Yasser M. Abd El-Latif, Mohammad S. Abdel-Wahab, Mohamed F. Tolba. 109-115
- Tiling the sphere with diamonds for texture mappingJohn E. Crider. 116-123
- 2D images calibration to facial features extractionDaniel Trevisan Bravo, Sérgio Roberto Matiello Pellegrino. 124-129
- Advanced direct manipulation of feature modelsRafael Bidarra, Alex Noort, Daniel Lourenço, Pedro Oliveira. 130-136
- Morphology-based representations of discrete scalar fieldsMohammed Mostefa Mesmoudi, Leila De Floriani. 137-144
- A virtual environment for archiving micro-presence with image-based model acquisitionMasahiko Morita, Tastuya Saito, Kenji Kohiyama. 145-152
- Out of core construction of patch treesHermann Birkholz. 153-160
- A simple and fast hardware-accelerated point-in-polygon testFrancisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito. 161-165
- SIMPLIPOLY: Curvature-based polygonal curve simplificationSumanta Guha, Paul Janecek, Nguyen Duc Cong Song. 166-171
- Surface modeling of multi-point, multi-flute cutting toolsPuneet Tandon, Phalguni Gupta, Sanjay G. Dhande. 172-175
- Hierarchic modeling of symmetric geometriesPritee Khanna, Puneet Tandon, Sanjay G. Dhande. 176-179
- Local multiresolution of a mesh based on v3 subdivision and surface discontinuitiesOlivier Guillot, Jean Paul Gourret. 180-187
- Detecting features from sliced point cloudsIoannis Kyriazis, Ioannis Fudos, Leonidas Palios. 188-196
- Non-photorealistic rendering of algorithmically generated treesNathan Dudley, Cindy Grimm. 197-203
- Painting lighting and viewing effectsCindy Grimm, Michael A. Kowalski. 204-211
- *Alejandro León ist nur als A. León bekannt! Adaptive cube tessellation for topologically correct isosurfacesFrancisco Velasco, Juan Carlos Torres, Alejandro León, Francisco Ortín Soler. 212-219
- Real-time rendering of time-varying volume data using a single cots computerDaisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara. 220-227
- Real-time adaptive point splatting for noisy point cloudsRosen Diankov, Ruzena Bajcsy. 228-234
- Quality-based improvement of quantization for light field compressionRaphael Lerbour, Bruno Mercier, Daniel Meneveaux, Mohamed-Chaker Larabi. 235-243
- Real time falling leavesPere-Pau Vázquez, Marcos Balsa. 244-251
- A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmented realityClaus B. Madsen, Rune E. Laursen. 252-261
- Interactive rendering of multiple scattering in participating media using separable phase functionZheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng. 262-270
- Pressure based ink diffusion model for real-time simulation of chinese calligraphyYe Wang, Jon G. Rokne. 271-276
- Direct texture synthesis of feather pigmentation patternsCristiano G. Franco, Marcelo Walter. 277-283
- A hybrid backward-forward method for interactive reflectionsChunhui Mei, Voicu Popescu, Elisha Sacks. 284-292
- Inverse rendering for artistic paintingsShinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto. 293-298
- Automatic integration of foliage into 3D city models - real-time tree extraction and rendering based on seasonal large scale aerial picturesTimo Ropinski, Frank Steinicke, Jennis Meyer-Spradow, Klaus Hinrichs. 299-304
- Hybrid ray tracing - ray tracing using gpu-accelerated image-space methodsPhilippe C. D. Robert, Severin Schoepke, Hanspeter Bieri. 305-311
- GPU-based cell projection for large structured data setsAndré Maximo, Ricardo Marroquim, Ricardo C. Farias, Claudio Esperança. 312-322
- Memory-efficient view-dependent level of detail of high-detailed meshesMathias Holst, Heidrun Schumann. 323-326
- Supercover plane rasterization - a rasterization algorithm for generating supercover plane inside a cubeTatjana Petkovic, Sven Loncaric. 327-332
- Uncoupled parallel view dependant level of detail rendering of bintree triangulationsBernd Biedermann, Maria-Cecilia Rivara. 333-338