Reconstruction of Volumetric Surface Textures for Real-Time Rendering

Sebastian Magda, David J. Kriegman. Reconstruction of Volumetric Surface Textures for Real-Time Rendering. In Tomas Akenine-Möller, Wolfgang Heidrich, editors, Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006. pages 19-29, Eurographics Association, 2006. [doi]

@inproceedings{MagdaK06,
  title = {Reconstruction of Volumetric Surface Textures for Real-Time Rendering},
  author = {Sebastian Magda and David J. Kriegman},
  year = {2006},
  doi = {10.2312/EGWR/EGSR06/019-029},
  url = {http://dx.doi.org/10.2312/EGWR/EGSR06/019-029},
  researchr = {https://researchr.org/publication/MagdaK06},
  cites = {0},
  citedby = {0},
  pages = {19-29},
  booktitle = {Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006},
  editor = {Tomas Akenine-Möller and Wolfgang Heidrich},
  publisher = {Eurographics Association},
  isbn = {3-905673-35-5},
}