LGOAP: Adaptive layered planning for real-time videogames

Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck. LGOAP: Adaptive layered planning for real-time videogames. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]

Authors

Giuseppe Maggiore

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Carlos Santos

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Dino Dini

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Frank Peters

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Hans Bouwknegt

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Pieter Spronck

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