Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck. LGOAP: Adaptive layered planning for real-time videogames. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]
@inproceedings{MaggioreSDPBS13, title = {LGOAP: Adaptive layered planning for real-time videogames}, author = {Giuseppe Maggiore and Carlos Santos and Dino Dini and Frank Peters and Hans Bouwknegt and Pieter Spronck}, year = {2013}, doi = {10.1109/CIG.2013.6633624}, url = {http://dx.doi.org/10.1109/CIG.2013.6633624}, researchr = {https://researchr.org/publication/MaggioreSDPBS13}, cites = {0}, citedby = {0}, pages = {1-8}, booktitle = {2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, publisher = {IEEE}, }