LGOAP: Adaptive layered planning for real-time videogames

Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck. LGOAP: Adaptive layered planning for real-time videogames. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]

@inproceedings{MaggioreSDPBS13,
  title = {LGOAP: Adaptive layered planning for real-time videogames},
  author = {Giuseppe Maggiore and Carlos Santos and Dino Dini and Frank Peters and Hans Bouwknegt and Pieter Spronck},
  year = {2013},
  doi = {10.1109/CIG.2013.6633624},
  url = {http://dx.doi.org/10.1109/CIG.2013.6633624},
  researchr = {https://researchr.org/publication/MaggioreSDPBS13},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013},
  publisher = {IEEE},
}