GPU-accelerated and efficient multi-view triangulation for scene reconstruction

Jason Mak, Mauricio Hess-Flores, Shawn Recker, John D. Owens, Kenneth I. Joy. GPU-accelerated and efficient multi-view triangulation for scene reconstruction. In IEEE Winter Conference on Applications of Computer Vision, Steamboat Springs, CO, USA, March 24-26, 2014. pages 61-68, IEEE, 2014. [doi]

Authors

Jason Mak

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Mauricio Hess-Flores

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Shawn Recker

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John D. Owens

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Kenneth I. Joy

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