Jason Mak, Mauricio Hess-Flores, Shawn Recker, John D. Owens, Kenneth I. Joy. GPU-accelerated and efficient multi-view triangulation for scene reconstruction. In IEEE Winter Conference on Applications of Computer Vision, Steamboat Springs, CO, USA, March 24-26, 2014. pages 61-68, IEEE, 2014. [doi]
@inproceedings{MakHROJ14, title = {GPU-accelerated and efficient multi-view triangulation for scene reconstruction}, author = {Jason Mak and Mauricio Hess-Flores and Shawn Recker and John D. Owens and Kenneth I. Joy}, year = {2014}, doi = {10.1109/WACV.2014.6836117}, url = {http://dx.doi.org/10.1109/WACV.2014.6836117}, researchr = {https://researchr.org/publication/MakHROJ14}, cites = {0}, citedby = {0}, pages = {61-68}, booktitle = {IEEE Winter Conference on Applications of Computer Vision, Steamboat Springs, CO, USA, March 24-26, 2014}, publisher = {IEEE}, }