GPU-accelerated and efficient multi-view triangulation for scene reconstruction

Jason Mak, Mauricio Hess-Flores, Shawn Recker, John D. Owens, Kenneth I. Joy. GPU-accelerated and efficient multi-view triangulation for scene reconstruction. In IEEE Winter Conference on Applications of Computer Vision, Steamboat Springs, CO, USA, March 24-26, 2014. pages 61-68, IEEE, 2014. [doi]

@inproceedings{MakHROJ14,
  title = {GPU-accelerated and efficient multi-view triangulation for scene reconstruction},
  author = {Jason Mak and Mauricio Hess-Flores and Shawn Recker and John D. Owens and Kenneth I. Joy},
  year = {2014},
  doi = {10.1109/WACV.2014.6836117},
  url = {http://dx.doi.org/10.1109/WACV.2014.6836117},
  researchr = {https://researchr.org/publication/MakHROJ14},
  cites = {0},
  citedby = {0},
  pages = {61-68},
  booktitle = {IEEE Winter Conference on Applications of Computer Vision, Steamboat Springs, CO, USA, March 24-26, 2014},
  publisher = {IEEE},
}