I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs

Ville Mäkelä, Albrecht Schmidt 0001. I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. pages 231-240, ACM, 2020. [doi]

Abstract

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