Ben L. Marder, David Gattig, Emily Collins, Leyland F. Pitt, Jan Kietzmann, Antonia Erz. The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. Computers in Human Behavior, 91:72-83, 2019. [doi]
@article{MarderGCPKE19, title = {The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games}, author = {Ben L. Marder and David Gattig and Emily Collins and Leyland F. Pitt and Jan Kietzmann and Antonia Erz}, year = {2019}, doi = {10.1016/j.chb.2018.09.006}, url = {https://doi.org/10.1016/j.chb.2018.09.006}, researchr = {https://researchr.org/publication/MarderGCPKE19}, cites = {0}, citedby = {0}, journal = {Computers in Human Behavior}, volume = {91}, pages = {72-83}, }