The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games

Ben L. Marder, David Gattig, Emily Collins, Leyland F. Pitt, Jan Kietzmann, Antonia Erz. The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. Computers in Human Behavior, 91:72-83, 2019. [doi]

@article{MarderGCPKE19,
  title = {The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games},
  author = {Ben L. Marder and David Gattig and Emily Collins and Leyland F. Pitt and Jan Kietzmann and Antonia Erz},
  year = {2019},
  doi = {10.1016/j.chb.2018.09.006},
  url = {https://doi.org/10.1016/j.chb.2018.09.006},
  researchr = {https://researchr.org/publication/MarderGCPKE19},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {91},
  pages = {72-83},
}